2021
DOI: 10.3389/fpsyg.2021.753019
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Social Virtual Reality (VR) Involvement Affects Depression When Social Connectedness and Self-Esteem Are Low: A Moderated Mediation on Well-Being

Abstract: While social interaction and play in a VR environment are becoming ever more popular, little is known about how social VR games affect users. The purpose of this study was to elucidate the role of several contingent factors in social VR games by modeling the relationships between involvement, well-being, depression, self-esteem, and social connectedness. A conditional process-moderated mediation model of the measured variables was analyzed with 220 pieces of collected data. The result showed that: (1) the dire… Show more

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Cited by 19 publications
(16 citation statements)
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“…Based on the findings, this research supports the effects of performance expectancy, effort expectancy, social influence, facilitating conditions and body esteem toward FET adoption. Previous studies on AR and VR applications have investigated the role of self-esteem (Javornik et al , 2021; Lee et al , 2021). However, less attention has been paid to the role of body esteem in FET (Wei et al , 2022).…”
Section: Resultsmentioning
confidence: 99%
“…Based on the findings, this research supports the effects of performance expectancy, effort expectancy, social influence, facilitating conditions and body esteem toward FET adoption. Previous studies on AR and VR applications have investigated the role of self-esteem (Javornik et al , 2021; Lee et al , 2021). However, less attention has been paid to the role of body esteem in FET (Wei et al , 2022).…”
Section: Resultsmentioning
confidence: 99%
“…42 Previous research has established how negative, violent, or abusive user experiences in the virtual world can incite similar psychological and physiological responses in an individual's real world. 43 Such incidents can have long-term detrimental psychological effects on the victim's mental state and increase the risk for mental illness such as depression, anxiety, PTSD, or insomnia. 44 Finally, though the technological potential for expanding mental health support to those who need it on July 31, 2022 by guest.…”
Section: General Psychiatrymentioning
confidence: 99%
“…The woman described the nature of that experience to be surreal and mentally traumatising 42. Previous research has established how negative, violent, or abusive user experiences in the virtual world can incite similar psychological and physiological responses in an individual's real world 43. Such incidents can have long-term detrimental psychological effects on the victim’s mental state and increase the risk for mental illness such as depression, anxiety, PTSD, or insomnia 44…”
Section: Projected Negative Impact Of Nfts and The Metaverse On Menta...mentioning
confidence: 99%
“…Applying the practical implications of our findings to the real world, it will be necessary to develop communication messages and promotional content that members of Gen Z, who are vulnerable to stress and prefer to form like-minded communities, can easily access and handle. Specifically, a strategy that facilitates fan community activities in new communicational environments such as the metaverse and other virtual worlds can be effective to the younger generation ( Lee et al, 2021 ). Based on the self-expansion theory, virtual identities in stress-free environments could engage the younger generation seeking psychological revitalization and varieties.…”
Section: Practical Implicationmentioning
confidence: 99%