2018
DOI: 10.1007/s00221-018-5169-7
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Social targets improve body-based and environment-based strategies during spatial navigation

Abstract: Encoding the position of another person in space is vital for everyday life. Nevertheless, little is known about the specific navigational strategies associated with encoding the position of another person in the wider spatial environment. We asked two groups of participants to learn the location of a target (person or object) during active navigation, while optic flow information, a landmark, or both optic flow information and a landmark were available in a virtual environment. Whereas optic flow information … Show more

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Cited by 6 publications
(6 citation statements)
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“…Multiple factors such as subject age [ 27 ] or sex [ 28 ] can determine test performance with some developmental studies also showing effects of exercise [ 29 ], childhood hobbies [ 30 ] or other early-life activities [ 31 ]. In studies on targeted locomotion, higher cognitive social inter-personal aspects of interaction with the environment [ 32 , 33 ] and an individual disposition could be shown to affect results. Wayfinding as both a navigation as well as a decision task is also a social activity and can be influenced by group phenomena, even when other people are not directly present [ 34 ].…”
Section: Discussionmentioning
confidence: 99%
“…Multiple factors such as subject age [ 27 ] or sex [ 28 ] can determine test performance with some developmental studies also showing effects of exercise [ 29 ], childhood hobbies [ 30 ] or other early-life activities [ 31 ]. In studies on targeted locomotion, higher cognitive social inter-personal aspects of interaction with the environment [ 32 , 33 ] and an individual disposition could be shown to affect results. Wayfinding as both a navigation as well as a decision task is also a social activity and can be influenced by group phenomena, even when other people are not directly present [ 34 ].…”
Section: Discussionmentioning
confidence: 99%
“…Literature has predominantly focused on objects as landmarks or spatial targets ( Byrne et al, 2007 ). However, in our social environment, encoding another person’s spatial position is equally crucial for daily life and navigating our surrounding ( Kuehn, Chen, Geise, Oltmer, & Wolbers, 2018 ). In these digital social spaces, we may encounter individuals embodying avatars, experienced from either the 1PP or the 3PP.…”
Section: Discussionmentioning
confidence: 99%
“…The hippocampus and associated networks in the frontal cortex and limbic system may also be involved in mediating plasticity and stability of social hierarchies 22 , 28 . In addition, analogous to hippocampal place cells, which represent aspects of the physical environment 29 , 30 , hippocampal social-place-cells have been linked to identifying a person’s position in space 31 33 , which may facilitate spatial navigation 21 . The hippocampal-based cognitive mapping framework was recently supported by a study of Park et al showing that similar to physical space, social knowledge is encoded as a grid-like representation of a two-dimensional cognitive map mediated by the entorhinal cortex and hippocampus 34 .…”
Section: Discussionmentioning
confidence: 99%
“…We used VR to test the following hypotheses: (i) Do participants modify the position of people in ‘social space’ dependent on the behavior of the avatar (updating (consistent) versus remapping (conflicting))?, (ii) Do older adults show higher affiliation towards avatars compared to younger adults (social bias)?, (iii) Do older adults show less flexible behavior when social interaction partners change their behavior (reduced remapping)? Testing these hypotheses in a virtual environment allows us to gain critical insights regarding the cognitive mechanisms involved in the plasticity and rigidity of social interactions and changes in social behavior that occur with increasing age 20 , 21 .…”
Section: Introductionmentioning
confidence: 99%