2016
DOI: 10.1007/978-3-319-51055-2_17
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Social Mpower: An Educational Game for Energy Efficiency

Abstract: Abstract. A number of serious games have been developed for energy systems that act as an educational tool and help energy consumers to better understand concepts such as resource allocation, electricity prices and grid sustainability. In such gamified environments, players use technology to solve environmental problems including greener environment, optimised energy and water infrastructure, sustainable resources and reduced energy use. Social Mpower game is a representation of an autonomous energy community … Show more

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Cited by 4 publications
(3 citation statements)
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References 12 publications
(13 reference statements)
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“…A VR world is presented in Bourazeri et al [15] aiming at gaining collective awareness on resource allocation, electricity prices, and grid sustainability. The game represents an autonomous microgrid in which the participants' objective is to avoid a blackout by their individual actions, such as coordinating their energy consumption.…”
Section: Gbl In Electrical Pesmentioning
confidence: 99%
“…A VR world is presented in Bourazeri et al [15] aiming at gaining collective awareness on resource allocation, electricity prices, and grid sustainability. The game represents an autonomous microgrid in which the participants' objective is to avoid a blackout by their individual actions, such as coordinating their energy consumption.…”
Section: Gbl In Electrical Pesmentioning
confidence: 99%
“…(21. ) Utilize gamification (to improve energy-saving knowledge, attitude, motivation, and behavior) [127,[208][209][210][211][212][213], designing the intervention to fit its target users' individual characteristics and preferences [233,234]. (22.…”
mentioning
confidence: 99%
“…Increase employees' sense of personal responsibility at work, and ensure that ISs do not simply substitute their energy-saving actions[207].(18.) Utilize gamification in IS aimed toward organizational energy-saving toward increasing occupants' motivation for energy conservation through various actions[127][128][129][130][131][132][133][208][209][210][211][212][213]-a comprehensive list of specific guidelines for the design and implementation of gamified IS toward increasing employees' motivation to conserve energy at work can be found in[214].(19.) Utilize digital tools with nudges, goals, and incentives to continue stimulating energy-saving behavior and achieve sustained change[81,215].…”
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confidence: 99%