2015
DOI: 10.3233/thc-151014
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Social interactions in virtual reality exposure therapy: A proof-of-concept pilot study

Abstract: These findings indicate that virtual reality technology that incorporates social interactions may be successfully applied for therapeutic purposes.

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Cited by 20 publications
(12 citation statements)
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“…Increasing its frequency might result in more lasting belief change. For example, the study by Morina et al (2015a) included two exposure sessions of around one hour each and found an increase in self-efficacy at a three-month follow-up measurement. Besides, the learning effect of video self-modeling or peer-modeling can usually be observed after a few weeks of video-watching sessions (Marcus & Wilder, 2009;Montgomerie et al, 2014).…”
Section: Discussionmentioning
confidence: 99%
“…Increasing its frequency might result in more lasting belief change. For example, the study by Morina et al (2015a) included two exposure sessions of around one hour each and found an increase in self-efficacy at a three-month follow-up measurement. Besides, the learning effect of video self-modeling or peer-modeling can usually be observed after a few weeks of video-watching sessions (Marcus & Wilder, 2009;Montgomerie et al, 2014).…”
Section: Discussionmentioning
confidence: 99%
“…Our group has applied a virtual reality system specifically designed to expose clients with social anxiety to anxiety provoking verbal social situations. In a study, we found that two sessions of virtual exposure involving several free speech dialogues with avatars prearranged by the therapist could induce significant levels of social anxiety in university students with elevated social anxiety (Morina, Brinkman, et al, 2015 ). In a more recent study, we investigated whether a VR behavioural avoidance test (BAT) would predict social anxiety in daily life (Kampmann et al, 2018 ).…”
Section: Assessmentmentioning
confidence: 99%
“…Our research team [16] investigated in participants with high levels of social anxiety the use of verbal interactions between clients and virtual humans. We applied a virtual reality system specifically designed to expose clients with social anxiety complaints to anxiety-provoking social situations.…”
Section: Virtual Social Worldsmentioning
confidence: 99%