Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3341864
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Social features in hybrid board game marketing material

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Cited by 4 publications
(3 citation statements)
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“…In our case, the data-driven method provides the guidance to collect both the channel and in-game data and extract useful information by comparative analysis and correlation analysis and drive the actions about marketing promotion. Compared with the previous game marketing research [17][18][19][20][21], how to help indie game developers with mobile game marketing is meaningful. It is crucial for indie game developers to use BI to make the right decisions about which channels to put more marketing budget for user acquisition, revenue and solve potential problems for each channel promotion.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In our case, the data-driven method provides the guidance to collect both the channel and in-game data and extract useful information by comparative analysis and correlation analysis and drive the actions about marketing promotion. Compared with the previous game marketing research [17][18][19][20][21], how to help indie game developers with mobile game marketing is meaningful. It is crucial for indie game developers to use BI to make the right decisions about which channels to put more marketing budget for user acquisition, revenue and solve potential problems for each channel promotion.…”
Section: Discussionmentioning
confidence: 99%
“…This data mining approach is based on data revealing players' inclination toward a particular game genre. Nummenmaa and Kankainen [18] identify the key social features in the marketing and promotional material of hybrid board games. The features are identified by exploring sources such as game websites and game boxes of hybrid board game products.…”
Section: Related Workmentioning
confidence: 99%
“…Rogerson et al identified roles of digital tools in hybrid board games (e.g., calculation, storytelling, randomization) [73], attitudes towards digital augmentations [78], and analyzed existing commercial hybrid board games [77]. Mandryk et al [55] and Kankainen et al [46] further explored social components [64] of hybrid board games, as they mediate social interactions in addition to interactions with the game itself [35]. More specific design guidelines are also present in the space, and, for instance, include "customizability" [47] or "aesthetics" [47], aspects we embrace with DungeonMaker.…”
Section: Hybrid Board Gamesmentioning
confidence: 99%