2013
DOI: 10.1007/978-3-319-03161-3_74
|View full text |Cite
|
Sign up to set email alerts
|

Social Believability in Games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2021
2021
2021
2021

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 7 publications
0
1
0
Order By: Relevance
“…The concept of believability for characters in video games can be divided into two broad classes (Togelius et al, 2012): character believability and player believability. Character believability (Loyall, 1997;Bogdanovych et al, 2016;Verhagen et al, 2013) refers to the belief that a character is real. In this case, the notion of believability coincides with the definition in character arts and animation.…”
Section: State Of the Artmentioning
confidence: 99%
“…The concept of believability for characters in video games can be divided into two broad classes (Togelius et al, 2012): character believability and player believability. Character believability (Loyall, 1997;Bogdanovych et al, 2016;Verhagen et al, 2013) refers to the belief that a character is real. In this case, the notion of believability coincides with the definition in character arts and animation.…”
Section: State Of the Artmentioning
confidence: 99%