2023
DOI: 10.2139/ssrn.4358612
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Social Accessibility in Multiplayer Games: Theory and Praxis

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“…In developing multiplayer games, every element in the game needs to be synchronized, including the local coordinate system, 3D objects, text, and animation [45]. To synchronize these elements' charges, researchers used Photon Unity Networking's basic settings [43].…”
Section: Multiplayer Flow Designmentioning
confidence: 99%
“…In developing multiplayer games, every element in the game needs to be synchronized, including the local coordinate system, 3D objects, text, and animation [45]. To synchronize these elements' charges, researchers used Photon Unity Networking's basic settings [43].…”
Section: Multiplayer Flow Designmentioning
confidence: 99%
“…As another example, if we are to research the regulation of game accessibility, said research would extend to at least people with disabilities and policy makers. Coincidentally, regulation (Brooks, 2017) and social gaming as previously discussed (Baltzar et al, 2023b;Hassan and Baltzar, 2022) are two domains where we lack game accessibility research and would need multi-actor involvement to approach it. I see this lack of diversity in stateholders as a positive indicator for the emphasis the literature has placed on directly working with people with disabilities.…”
Section: Disabilities In Game Accessibility Researchmentioning
confidence: 99%