2007
DOI: 10.1007/978-3-540-73257-0_47
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Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity

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Cited by 5 publications
(4 citation statements)
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“…Although the concepts sociability, social presence, and social space have been applied only to CSCL in this article, it is easy to expand them and apply them to other sociotechnological systems such as social software (e.g., Facebook, Twitter), online gaming environments, online communities (of practice), virtual learning networks, and even 3D virtual environments (e.g., Second Life). In fact, that is what some scholars are already doing (see, e.g., Gao et al, 2010;Pan, Kuo, & Lee, 2007;Stockdale & Thompson, 2008).…”
Section: Discussionmentioning
confidence: 91%
“…Although the concepts sociability, social presence, and social space have been applied only to CSCL in this article, it is easy to expand them and apply them to other sociotechnological systems such as social software (e.g., Facebook, Twitter), online gaming environments, online communities (of practice), virtual learning networks, and even 3D virtual environments (e.g., Second Life). In fact, that is what some scholars are already doing (see, e.g., Gao et al, 2010;Pan, Kuo, & Lee, 2007;Stockdale & Thompson, 2008).…”
Section: Discussionmentioning
confidence: 91%
“…For example, researchers have verified that an increase in the number of reciprocity messages the actor broadcasts in online social networks increases the reciprocity reactions from his or her audience [21]. Similarly, some scholars have found that there is a consistent reciprocal mode between the information users publish and the answer they receive in an online gaming community [48].…”
Section: Principal Findingsmentioning
confidence: 97%
“…With sociability, an mdividual must share their personal thoughts and objectives when dealing with others rather than holding them private [lO]. In an analysis of online gaming communities, Pan, Kou & Lee [11] defined sociability from the Computer Mediated Communication (CMC) perspective as "The sociability-related strategy and technical structure which can promote an intimate relationship, friendly communication process and togetherness in the group, and which supports group collaboration to achieve the common goals" (p.7). Sociability in online gaming can be enhanced from the group cooperation and communication tools that connect members in the community [11].…”
Section: B Sociability Aspects In Generalmentioning
confidence: 99%
“…have looked at current features in existing onlme commumtles and come up with ideas for future features that online communities and social software from various areas should have, in order to increase sociability among users in the network [4], [11],[l3], [15] . Many researchers have come across the importance of sociability aspects in various research areas because the role of members and their active participation to establish relationships will leads to successful online communities.…”
Section: B Sociability Aspects In Generalmentioning
confidence: 99%