Proceedings of the Eighteenth Annual ACM Symposium on Parallelism in Algorithms and Architectures 2006
DOI: 10.1145/1148109.1148121
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Smooth scheduling under variable rates or the analog-digital confinement game

Abstract: This work considers non-terminating scheduling problems in which a system of multiple resources serves clients having variable needs. The system has m identical resources and n clients; in each time slot each resource may serve at most one client; in each such slot t each client γ has a rate, a real number ργ(t), that specifies his needs in this slot. The rates satisfy the restriction È γ ργ(t) ≤ m for any slot t. Except of this restriction, the rates can vary in arbitrary fashion. (This contrasts most prior w… Show more

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Cited by 7 publications
(17 citation statements)
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“…This means that, even when a single cup contains far more water than any other cup, only a 1 p -fraction of the emptier's resources can be devoted to emptying that cup. As was first noted by Liu [28] in 1969, and later reiterated by other authors [7,9,23,26], this constraint adds a "surprising amount of difficulty" to the scheduling problem.…”
Section: Introductionmentioning
confidence: 92%
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“…This means that, even when a single cup contains far more water than any other cup, only a 1 p -fraction of the emptier's resources can be devoted to emptying that cup. As was first noted by Liu [28] in 1969, and later reiterated by other authors [7,9,23,26], this constraint adds a "surprising amount of difficulty" to the scheduling problem.…”
Section: Introductionmentioning
confidence: 92%
“…The p-processor cup game naturally arises in the study of processor scheduling [1,16,26]. The n cups represent tasks that are being scheduled to run in time slices on p processors.…”
Section: Introductionmentioning
confidence: 99%
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“…Starting with the seminal paper of Liu [30], work on the p processor cup game has spanned more than five decades [7,20,8,29,27,33,6,23,30,31,16,10,25,1,15,28]. In addition to processor scheduling [7,20,8,29,27,33,6,23,30,31,1,28,16], applications include network-switch buffer management [21,4,35,19], quality of service guarantees [7,1,28], and data structure deamortization [2,16,15,3,34,22,17,24,9]. The game has also been studied in many different forms.…”
Section: Introductionmentioning
confidence: 99%
“…The game has also been studied in many different forms. Researchers have studied the game with a fixed-filling-rate constraint [7,20,8,29,27,33,6,23,30,31], with various forms of resource augmentation [10,25,28,16], with both oblivious and adaptive adversaries [1,7,30,10,25], with smoothed analysis [25,10], with a semi-clairvoyant emptier [28], with competitive analysis [5,18,14], etc.…”
Section: Introductionmentioning
confidence: 99%