2019
DOI: 10.1016/j.chb.2019.04.026
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Smartwatch games: Encouraging privacy-protective behaviour in a longitudinal study

Abstract: While the public claim concern for their privacy, they frequently appear to overlook it. This disparity between concern and behaviour is known as the Privacy Paradox. Such issues are particularly prevalent on wearable devices. These products can store personal data, such as text messages and contact details. However, owners rarely use protective features. Educational games can be effective in encouraging changes in behaviour. Therefore, we developed the first privacy game for (Android) Wear OS watches. 10 part… Show more

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Cited by 26 publications
(13 citation statements)
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“…Researchers should also consider making use of causal and longitudinal data sets, as opposed to the noncausal cross-sectional data set used in this study. This has recently been accomplished, for example, in considering privacy-protective behaviors in smartwatch games ( Williams et al., 2019 ). Such longitudinal approaches can give researchers a clearer idea as to the persistence of the results obtained in this study.…”
Section: Limitations and Future Researchmentioning
confidence: 99%
“…Researchers should also consider making use of causal and longitudinal data sets, as opposed to the noncausal cross-sectional data set used in this study. This has recently been accomplished, for example, in considering privacy-protective behaviors in smartwatch games ( Williams et al., 2019 ). Such longitudinal approaches can give researchers a clearer idea as to the persistence of the results obtained in this study.…”
Section: Limitations and Future Researchmentioning
confidence: 99%
“…To deal with this technical limitation, we used an external cloud database to communicate with the watchface module instead of directly communicating with the complications. Also, this work deals with sensitive data of children and parents, therefore follow-up studies on strengthening security and data protection are desired [8]. Moreover, we only considered visual components in our work such as changing icons, text, and characters.…”
Section: Discussionmentioning
confidence: 99%
“…Others are focusing on potential of hearables to augment new capability [15], physiological in-ear sensing [16] and in-ear health monitoring [17]. There are movements to provide gaming experience using smartwatch [9], applying smartwatch design fundamentals [10], and distributing smartwatch components for various scenarios [14].…”
Section: Emerging Technology For Wearablesmentioning
confidence: 99%