2012
DOI: 10.1007/978-3-642-27491-6_22
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SmartSenior’s Interactive Trainer - Development of an Interactive System for a Home-Based Fall-Prevention Training for Elderly People

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Cited by 9 publications
(3 citation statements)
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“…The physical changes that accompany ageing affect a wide range of functions, including sensory-perceptual processes, motor abilities, response speed and cognitive processes [ 89 ]. Research on the efficacy of serious games to retain and rehabilitate optimal abilities have been limited mainly to qualitative studies with small sample sizes and focusing on a variety of controllers and inertial sensor systems [ 33 ]. This limitation can also be seen in the literature for current Kinect-based serious games, as the majority of studies have not yet moved beyond initial game design and development.…”
Section: Serious and Exercise Gamesmentioning
confidence: 99%
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“…The physical changes that accompany ageing affect a wide range of functions, including sensory-perceptual processes, motor abilities, response speed and cognitive processes [ 89 ]. Research on the efficacy of serious games to retain and rehabilitate optimal abilities have been limited mainly to qualitative studies with small sample sizes and focusing on a variety of controllers and inertial sensor systems [ 33 ]. This limitation can also be seen in the literature for current Kinect-based serious games, as the majority of studies have not yet moved beyond initial game design and development.…”
Section: Serious and Exercise Gamesmentioning
confidence: 99%
“…Kinect-based stroke rehabilitation applications have the potential to reduce this impracticality through guided interactive rehabilitation and virtualized therapists. The accuracy of the Kinect for clinical use to this end is strong [ 27 - 32 ], supporting the potential for full realization of the latter virtualization paradigm which could make pseudo-therapist assisted home-based rehabilitation a reality [ 33 ]. The various Kinect-based rehabilitation methods noted in this review hold great potential not only for supporting accurate completion of rehabilitation [ 34 ], but also possibly enhancing clinical record keeping and future medical diagnostic methods [ 35 ].…”
Section: Introductionmentioning
confidence: 99%
“…In the area of fall prevention and safety for the elderly, the Kinect has also gained much interest. Kinect-based applications range from health and home monitoring systems [13], through unobtrusive fall detection platforms [9]; coaching, rehabilitation and therapeutic tools [1], fall prevention training systems [7], to fall risk assessment tools [16]. Kinect-based serious games, being one of the most popular approaches, have shown a positive acceptance among seniors [6].…”
Section: Introductionmentioning
confidence: 99%