“…Pence has categorised the currently used AR into two main categories: 1) markerless AR, which applies the position date by telephone and vision detection to indicate the position and overlap the digital information, and 2) marker-based AR, which requires a specific label, such as a barcode, to identify a location [24]. Similarly, Cheng and Tsai categorised AR into 1) image-based AR and 2) location-based AR [25].…”
Abstract-The aim of this research was to develop the learning process of Scientific Imagineering through Augmented Reality (AR) in order to enhance STEM literacy. The research methodology was divided into two phases: 1) the documents in the Imagineering process, the Scientific process, and the AR learning environment were synthesised to develop the learning process of Scientific Imagineering through AR to enhance STEM literacy; 2) the suitability of the learning process of Scientific Imagineering through AR in order to enhance STEM literacy was evaluated by 10 experts who hold doctoral degrees, work as university lecturers and have at least 10 years' experience. The experts consisted of four experts in STEM disciplinary subjects, three experts in science education and three experts in technological education. The results showed that the learning process of Scientific Imagineering through AR to enhance STEM literacy consisted of the learning process of Scientific Imagineering and the AR learning environment. The learning process of Scientific Imagineering consisted of the six following steps: 1) imagine; 2) study and research; 3) design; 4) develop; 5) present; and 6) evaluate. The AR learning environment consists of six factors: 1) flexibility; 2) user's reaction; 3) educational efficiency enhancement; 4) learning convenience; 5) motivation building and 6) collaborative learning encouragement. According to the evaluation from the experts, it was shown that the experts strongly agreed on the developed learning process of Scientific Imagineering, the AR learning environment, and the learning process of Scientific Imagineering through AR can develop STEM literacy.
“…Pence has categorised the currently used AR into two main categories: 1) markerless AR, which applies the position date by telephone and vision detection to indicate the position and overlap the digital information, and 2) marker-based AR, which requires a specific label, such as a barcode, to identify a location [24]. Similarly, Cheng and Tsai categorised AR into 1) image-based AR and 2) location-based AR [25].…”
Abstract-The aim of this research was to develop the learning process of Scientific Imagineering through Augmented Reality (AR) in order to enhance STEM literacy. The research methodology was divided into two phases: 1) the documents in the Imagineering process, the Scientific process, and the AR learning environment were synthesised to develop the learning process of Scientific Imagineering through AR to enhance STEM literacy; 2) the suitability of the learning process of Scientific Imagineering through AR in order to enhance STEM literacy was evaluated by 10 experts who hold doctoral degrees, work as university lecturers and have at least 10 years' experience. The experts consisted of four experts in STEM disciplinary subjects, three experts in science education and three experts in technological education. The results showed that the learning process of Scientific Imagineering through AR to enhance STEM literacy consisted of the learning process of Scientific Imagineering and the AR learning environment. The learning process of Scientific Imagineering consisted of the six following steps: 1) imagine; 2) study and research; 3) design; 4) develop; 5) present; and 6) evaluate. The AR learning environment consists of six factors: 1) flexibility; 2) user's reaction; 3) educational efficiency enhancement; 4) learning convenience; 5) motivation building and 6) collaborative learning encouragement. According to the evaluation from the experts, it was shown that the experts strongly agreed on the developed learning process of Scientific Imagineering, the AR learning environment, and the learning process of Scientific Imagineering through AR can develop STEM literacy.
“…Augmented (or virtual) reality may be loosely defined as "a computergenerated component that is added to the real environment." 10 There is potential for apps to go beyond displaying flat information (for example, a brochure or audio tour) with augmented reality tools for smartphones like Layar (www.layar. com).…”
This study conducted a systematic sample of every 70th reference transaction from over a three-year period and analyzed 1,852 reference transactions asked at an academic library system's fifteen face-to-face (f2f) service points as well as via telephone, e-mail, and chat. Findings indicate two-thirds of the total questions asked were location-based questions about the library. Also, 80.2 percent of location-based questions and 77.2 percent of subject-based questions were asked f2f. Analysis of location-based reference questions informs effective deployment of librarians and staff at library service points as well as the development of mobile library apps.iven the ever-present challenges to staffing reference with declining budgets in the academic environment, coordinating the provision of information services requires using the right mix of librarians, library staff, and information technology. In 2010, 62.7 percent of undergraduate students owned Internetcapable handheld devices. 1 With the rapid adoption of mobile technologies and advances in all digital resources, librarians and staff may now provide answers to user questions wherever those questions arise. The main benefit of "anyplace" information services is that the distance between users and librarians matters less for service provision. However, where the information gap occurs for the user and where the librarian is located to help answer questions still matters. 2 When considering optimal staffing of academic libraries with limited resources, an analysis of the places where questions are asked provides valuable data to library managers facing tough staffing choices.The problem this study addresses is that academic libraries must provide reference services to their students, faculty, staff, and community users in a timely, efficient manner with limited human resources. At the academic library system used in this study, only 56.7 percent of the transactions captured the patron type, crl-365
“…There is potential for apps to go beyond displaying flat information with augmented reality tools for smartphones like Layar (http://www.layar.com) (Pence, 2010). In fact, North Carolina State Libraries built their own app called WolfWalk, which overlays historical images from the library archives at more than 50 points around campus, as well as provides the basic library flat information of other library apps (North Carolina State University Libraries, 2010).…”
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.