Symposium on Spatial User Interaction 2021
DOI: 10.1145/3485279.3488285
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Smartphone Drum: Gesture-based Digital Musical Instruments Application for Deaf and Hard of Hearing People

Abstract: Smartphone applications that allow users to enjoy playing musical instruments have emerged, opening up numerous related opportunities. However, it is difficult for deaf and hard of hearing (DHH) people to use these apps because of limited access to auditory information. When using real instruments, DHH people typically feel the music from the vibrations transmitted by the instruments or the movements of the body, which is not possible when playing with these apps. We introduce "smartphone drum, " a smartphone … Show more

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Cited by 4 publications
(5 citation statements)
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“…Smartphone Drum (Iijima et al, 2021) is a smartphone app that presents a vibrotactile sensation similar to that of a drum when the musician makes a drumming motion in the air with their smartphone as a drumstick. d/Deaf people are not included in the design process, but they are included in the evaluation process.…”
Section: Resultsmentioning
confidence: 99%
“…Smartphone Drum (Iijima et al, 2021) is a smartphone app that presents a vibrotactile sensation similar to that of a drum when the musician makes a drumming motion in the air with their smartphone as a drumstick. d/Deaf people are not included in the design process, but they are included in the evaluation process.…”
Section: Resultsmentioning
confidence: 99%
“…Despite the interest from industry and academia in video games equipped with vibrotactile feedback [70], the literature reporting their application to enhance the experience for the hearing-impaired population appears to be sparse. In our research, only three articles directly addressed gamification aspects in their design processes [46,47,62]. Cano et al [46] focused on a table game for children aged 7 to 11 with hearing impairment.…”
Section: Discussionmentioning
confidence: 99%
“…However, the latter is somewhat limited, offering a buzz-like sensation only when a child's answer is incorrect, given its secondary role since the smartphone screen simultaneously displays a corresponding sad face emoticon. The second paper [47] introduces a mobile app that offers vibrotactile feedback in response to a detected drumming gesture by the smartphone. The interaction and feedback are described clearly, but the study lacks emphasis on the gaming aspect, even if the keyword game is included.…”
Section: Discussionmentioning
confidence: 99%
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“…Finally, other approaches outside of the DHH's daily life can also be found about haptic presentation for the DHH. In the musical scene, "Smartphone Drum [22]" is a smartphone application that plays with haptic, presenting a drum-like vibrotactile sensation. In addition, some studies [23,24] have replaced the start signal in athletics with a haptic presentation in the sports scene.…”
Section: Presentation Methods For D/deaf and Hard Of Hearingmentioning
confidence: 99%