Proceedings of the 15th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services 2018
DOI: 10.1145/3286978.3287028
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Smartphone Applications Testbed Using Virtual Reality

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Cited by 10 publications
(3 citation statements)
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“…Boletsis and McCallum also tested the usability of an augmented reality system using the System Usability Scale, as well as by utilizing user observations and remarks documented by open and semi-structured interviews [12]. In the latest literature, Liu et al developed an evaluation framework to evaluate the usability of VR interfaces [13], and Amano et al designed a testbed to test the usability and performance of such mobile apps in in-situ VR environment mobile apps [14].…”
Section: Introductionmentioning
confidence: 99%
“…Boletsis and McCallum also tested the usability of an augmented reality system using the System Usability Scale, as well as by utilizing user observations and remarks documented by open and semi-structured interviews [12]. In the latest literature, Liu et al developed an evaluation framework to evaluate the usability of VR interfaces [13], and Amano et al designed a testbed to test the usability and performance of such mobile apps in in-situ VR environment mobile apps [14].…”
Section: Introductionmentioning
confidence: 99%
“…In summary, previous works provided some initial evidence of the use of VR as a substitute technology for empirical evaluations and argued that using VR as an empirical research method can be particularly promising in situations where evaluations are challenging to conduct (e.g., in safety-critical, expensive scenarios [6,48,54,62,78]).…”
Section: Vr Studies For Real-world Researchmentioning
confidence: 99%
“…3) for all three authentication systems, authentication environments, and observation methods to contribute to high internal validity. To track users' smartphone in the virtual environment, we attached an HTC VIVE tracker to the back of a real smartphone, similar to Amano et al [7,Figure 5]. We then prepared 2D video recordings and non-immersive/immersive VR recordings for the actual user study (see Sect.…”
Section: Studied Authentication Scenarios: Apparatus and Implementationmentioning
confidence: 99%