Smartphone applications for physical activity and sedentary behaviour change in people with cardiovascular disease: A systematic review and meta-analysis
Abstract:Background
Smartphone applications provide new opportunities for secondary prevention healthcare. This systematic review and meta-analysis aimed to determine if smartphone applications are effective at changing physical activity and sedentary behaviour in people with cardiovascular disease.
Methods
Six electronic databases (Medline, CINAHL Plus, Cochrane Library, SCOPUS, Sports Discus and EMBASE) were searched from 2007 to October 2020. Cardiovascular disease secondary prevention physical activity or sedenta… Show more
“…Overall, the cohort studies ( n = 6) [ 34 , 39 , 40 , 45 , 47 , 48 ] were considered moderate risk of bias primarily due to small sample sizes and using self-report outcome measures. Additional risk of bias results are available elsewhere [ 10 ] and further descriptive results are in Supplement 1 .…”
Section: Resultsmentioning
confidence: 99%
“…The protocol was prospectively registered with PROSPERO (CRD42020189046). The methods have been described in full elsewhere in a prior meta-analysis of physical activity outcomes [ 10 ].…”
Section: Methodsmentioning
confidence: 99%
“…Previous reviews show reasonable effectiveness of smartphone apps for increasing physical activity in older adults [ 8 ], adults without disease [ 9 ] and people with CVD [ 10 ]. These apps typically produce small to moderate effects.…”
Section: Introductionmentioning
confidence: 99%
“…These apps typically produce small to moderate effects. The impact of smartphone apps on sedentary behaviour for people with CVD is less clear with very few studies [ 10 ]. Due to the diverse features of smartphone apps it is unclear how these interventions are changing behaviour and is further complicated by the constant advances in technology.…”
Background
Smartphone apps are increasingly used to deliver physical activity and sedentary behaviour interventions for people with cardiovascular disease. However, the active components of these interventions which aim to change behaviours are unclear.
Aims
To identify behaviour change techniques used in smartphone app interventions for improving physical activity and sedentary behaviour in people with cardiovascular disease. Secondly, to investigate the association of the identified techniques on improving these behaviours.
Methods
Six databases (Medline, CINAHL Plus, Cochrane Library, SCOPUS, Sports Discus, EMBASE) were searched from 2007 to October 2020. Eligible studies used a smartphone app intervention for people with cardiovascular disease and reported a physical activity and/or sedentary behaviour outcome. The behaviour change techniques used within the apps for physical activity and/or sedentary behaviour were coded using the Behaviour Change Technique Taxonomy (v1). The association of behaviour change techniques on physical activity outcomes were explored through meta-regression.
Results
Forty behaviour change techniques were identified across the 19 included app-based interventions. Only two studies reported the behaviour change techniques used to target sedentary behaviour change. The most frequently used techniques for sedentary behaviour and physical activity were habit reversal and self-monitoring of behaviour respectively. In univariable analyses, action planning (β =0.42, 90%CrI 0.07–0.78) and graded tasks (β =0.33, 90%CrI -0.04-0.67) each had medium positive associations with increasing physical activity. Participants in interventions that used either self-monitoring outcome(s) of behaviour (i.e. outcomes other than physical activity) (β = − 0.47, 90%CrI -0.79--0.16), biofeedback (β = − 0.47, 90%CrI -0.81--0.15) and information about health consequences (β = − 0.42, 90%CrI -0.74--0.07) as behaviour change techniques, appeared to do less physical activity. In the multivariable model, these predictors were not clearly removed from zero.
Conclusion
The behaviour change techniques action planning and graded tasks are good candidates for causal testing in future experimental smartphone app designs.
“…Overall, the cohort studies ( n = 6) [ 34 , 39 , 40 , 45 , 47 , 48 ] were considered moderate risk of bias primarily due to small sample sizes and using self-report outcome measures. Additional risk of bias results are available elsewhere [ 10 ] and further descriptive results are in Supplement 1 .…”
Section: Resultsmentioning
confidence: 99%
“…The protocol was prospectively registered with PROSPERO (CRD42020189046). The methods have been described in full elsewhere in a prior meta-analysis of physical activity outcomes [ 10 ].…”
Section: Methodsmentioning
confidence: 99%
“…Previous reviews show reasonable effectiveness of smartphone apps for increasing physical activity in older adults [ 8 ], adults without disease [ 9 ] and people with CVD [ 10 ]. These apps typically produce small to moderate effects.…”
Section: Introductionmentioning
confidence: 99%
“…These apps typically produce small to moderate effects. The impact of smartphone apps on sedentary behaviour for people with CVD is less clear with very few studies [ 10 ]. Due to the diverse features of smartphone apps it is unclear how these interventions are changing behaviour and is further complicated by the constant advances in technology.…”
Background
Smartphone apps are increasingly used to deliver physical activity and sedentary behaviour interventions for people with cardiovascular disease. However, the active components of these interventions which aim to change behaviours are unclear.
Aims
To identify behaviour change techniques used in smartphone app interventions for improving physical activity and sedentary behaviour in people with cardiovascular disease. Secondly, to investigate the association of the identified techniques on improving these behaviours.
Methods
Six databases (Medline, CINAHL Plus, Cochrane Library, SCOPUS, Sports Discus, EMBASE) were searched from 2007 to October 2020. Eligible studies used a smartphone app intervention for people with cardiovascular disease and reported a physical activity and/or sedentary behaviour outcome. The behaviour change techniques used within the apps for physical activity and/or sedentary behaviour were coded using the Behaviour Change Technique Taxonomy (v1). The association of behaviour change techniques on physical activity outcomes were explored through meta-regression.
Results
Forty behaviour change techniques were identified across the 19 included app-based interventions. Only two studies reported the behaviour change techniques used to target sedentary behaviour change. The most frequently used techniques for sedentary behaviour and physical activity were habit reversal and self-monitoring of behaviour respectively. In univariable analyses, action planning (β =0.42, 90%CrI 0.07–0.78) and graded tasks (β =0.33, 90%CrI -0.04-0.67) each had medium positive associations with increasing physical activity. Participants in interventions that used either self-monitoring outcome(s) of behaviour (i.e. outcomes other than physical activity) (β = − 0.47, 90%CrI -0.79--0.16), biofeedback (β = − 0.47, 90%CrI -0.81--0.15) and information about health consequences (β = − 0.42, 90%CrI -0.74--0.07) as behaviour change techniques, appeared to do less physical activity. In the multivariable model, these predictors were not clearly removed from zero.
Conclusion
The behaviour change techniques action planning and graded tasks are good candidates for causal testing in future experimental smartphone app designs.
“…A lot of prior work has focused on collecting and exploiting massive streams of data, e.g., sensor data and annotations. A first line of work has concentrated on using the streams of personal data for learning daily human behavior, including physical activity, see, e.g., [11], assessment personality states, see, e.g., [12], and visiting points of interest [3]. The Reality Mining project [4] collected smartphone sensors, including call records, cellular tower IDs, and Bluetooth proximity logs to study students' social networks and daily activities.…”
We propose a model of the situational context of a person and show how it can be used to organize and, consequently, reason about massive streams of sensor data and annotations, as they can be collected from mobile devices, e.g. smartphones, smartwatches or fitness trackers. The proposed model is validated on a very large dataset about the everyday life of one hundred and fifty-eight people over four weeks, twenty-four hours a day.
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