Proceedings of the Fourteenth Annual ACM-SIAM Symposium on Discrete Algorithms 2020
DOI: 10.1137/1.9781611975994.144
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Small Memory Robust Simulation of Client-Server Interactive Protocols over Oblivious Noisy Channels

Abstract: We revisit the problem of low-memory robust simulation of interactive protocols over noisy channels. Haeupler [FOCS 2014] considered robust simulation of two-party interactive protocols over oblivious, as well as adaptive, noisy channels. Since the simulation does not need to have fixed communication pattern, the achieved communication rates can circumvent the lower bound proved by Kol and Raz [STOC 2013]. However, a drawback of this approach is that each party needs to remember the whole history of the simula… Show more

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Cited by 2 publications
(8 citation statements)
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“…In particular, we conjecture that, unlike in the case of formulas [3,18], a polynomial overhead will not suffice. Unfortunately, proving so, even in an existential manner, may be currently out-of-reach as it would imply P/ poly ⊈ NC 1 ; since P/ poly ⊆ NC 1 implies that every circuit of polynomial size has an equivalent formula of polynomial size 4 , and thus, due to [3,18], also has an error-resilient formula of polynomial size.…”
Section: Our Resultsmentioning
confidence: 99%
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“…In particular, we conjecture that, unlike in the case of formulas [3,18], a polynomial overhead will not suffice. Unfortunately, proving so, even in an existential manner, may be currently out-of-reach as it would imply P/ poly ⊈ NC 1 ; since P/ poly ⊆ NC 1 implies that every circuit of polynomial size has an equivalent formula of polynomial size 4 , and thus, due to [3,18], also has an error-resilient formula of polynomial size.…”
Section: Our Resultsmentioning
confidence: 99%
“…Motivated by the problem of constructing resilient circuits, [15] (which is an unpublished manuscript by a subset of the current authors and is an earlier version of this work) initiated the study of interactive codes that incur a small overhead in memory 5 . Building on [15], the work of [4] gives an interactive coding scheme that is resilient to a constant fraction of adversarial errors and only incurs an O (log d ) overhead in the memory, where d is the length of Π. However, unlike our setting, the scheme of [4] assumes an oblivious adversary who makes all its decisions in advance (i.e., independently of the random choices of the interactive coding scheme or the communication history).…”
Section: Interactive Codingmentioning
confidence: 99%
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“…The question of interactive coding with bounded space was first considered in the unpublished manuscript [18] 4 , which we consider to be an earlier version of this work. Building on ideas from [18], the space bounded interactive coding question was studied in weaker error models: The work of [7] gives an interactive coding scheme that is space efficient (i.e., incurs only logarithmic overhead to the space complexity, similarly to our work) and also achieves the (conjectured) optimal rate as approaches 0. However, unlike our setting, the scheme of [7] assumes an oblivious adversary who makes all its corruption decisions in advance.…”
Section: Prior Workmentioning
confidence: 89%