Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction 2021
DOI: 10.1145/3434073.3444655
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Small Group Interactions with Voice-User Interfaces

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Cited by 10 publications
(7 citation statements)
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“…For example, two papers [172,173] indicated recruitment of participants with "high technology acceptance" but without details on the type of technology. Other studies focused on participants' familiarity with broad subsets of technological products, such as video games [171,174], VR systems [105,175], smartphones [176,177], and social media [178,179]. Some studies covered details about familiarity with specific types of technology, such as the Rviz visualization widget [180], maps in the game Unreal Tournament 2004 [181], and Alternative Augmented Communication (AAC) products [128].…”
Section: Domain Expertisementioning
confidence: 99%
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“…For example, two papers [172,173] indicated recruitment of participants with "high technology acceptance" but without details on the type of technology. Other studies focused on participants' familiarity with broad subsets of technological products, such as video games [171,174], VR systems [105,175], smartphones [176,177], and social media [178,179]. Some studies covered details about familiarity with specific types of technology, such as the Rviz visualization widget [180], maps in the game Unreal Tournament 2004 [181], and Alternative Augmented Communication (AAC) products [128].…”
Section: Domain Expertisementioning
confidence: 99%
“…Others [205,206] used classifications, such as experts and novice users. Still others [177,207] simply reported the presence or absence or previous interactions between participants and robots. With this in mind, we identified 69 studies reporting that at least some participants were already familiar with robots and 97 where at least some were not.…”
Section: Domain Expertisementioning
confidence: 99%
“…On the same issue, Wang et al (2022) identify a five-step evaluation framework for co-design, that is (i) considering evaluation from the beginning of the co-design process; (ii) co-defining key performance indicators and the evaluation criteria; (iii) selecting methods and techniques for the assessment; (iv) critically interpreting the results and (v) gaining additional feedback and increasing the validity. While, Ostrowski, Breazeal & Park (2021) use Zimmerman et al ’s (2007) four lenses for RTD evaluation (i.e. “process,” “invention,” “relevance” and “extensibility”) to evaluate co-design in an RTD process.…”
Section: Introductionmentioning
confidence: 99%
“…It is the case where “design partners do more than just inform the direction for the future, they are active participants in the next design.” However, in some cases (e.g. Taylor 2017; Ostrowski et al 2021), even if the usage of co-design is an integral part of an RTD approach, the process itself is presented as “through design” without any mentioned change concerning the mental model for managing the collaborative process in the RTD process. Similar relationships and challenges emerge from those works (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…A RA can be more expressive than a VA thanks to its expressive motions [4] or facial expressions, such as Haru [6], who can express its mood by changing the positions/shapes of its eyes. Studies showed that RA use is more enjoyable [7] than VAs and that they are often preferred due to their social embodiment [8]. Another difference between HRHI robots and RAs is that the latter provide direct interaction between the user and the robot, and no third party is included in the loop, even if the whole family can use it, contrary to HRHI ones.…”
Section: Introductionmentioning
confidence: 99%