2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.00023
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Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments

Abstract: 3D selection in dense VR environments (e.g., point clouds) is extremely challenging due to occlusion and imprecise mid-air input modalities (e.g., 3D controllers and hand gestures). In this paper, we propose "Slicing-Volume", a hybrid selection technique that enables simultaneous 3D interaction in mid-air, and a 2D penand-tablet metaphor in VR. Inspired by well-known slicing plane techniques in data visualization, our technique consists of a 3D volume that encloses target objects in mid-air, which are then pro… Show more

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Cited by 24 publications
(5 citation statements)
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“…The third envisioned application involves the combination of stereoscopy, surface deformation, and tactile feedback in a virtual reality environment for the edition or exploration of 3D surfaces. As depicted in Figure 5.c, a virtual frame representing a physical handheld tactile plate could enable the selection and exploration of part of the 3D scene, similar to what was proposed by Montano et al [30] for dense environments selection.…”
Section: Exploration Of 3d Texturesmentioning
confidence: 97%
“…The third envisioned application involves the combination of stereoscopy, surface deformation, and tactile feedback in a virtual reality environment for the edition or exploration of 3D surfaces. As depicted in Figure 5.c, a virtual frame representing a physical handheld tactile plate could enable the selection and exploration of part of the 3D scene, similar to what was proposed by Montano et al [30] for dense environments selection.…”
Section: Exploration Of 3d Texturesmentioning
confidence: 97%
“…Although mapping scan data to semantically meaningful objects is often performed using 2D interfaces, VR was found to be promising due to its 3D environment, which makes navigation easier [8]. Using VR, prior works proposed various methods for object labeling using boundary boxes [6], point cloud part selection and labeling throughout recorded video streams [7], or a tablet to enhance the selection accuracy for fine-grain adjustments [23]. Users can further interactively segment point clouds by touching objects or surfaces and verbally identifying them to trigger algorithms to reconstruct 3D models of the selected objects [9].…”
Section: Human Engagement In Simulation Environment Generationmentioning
confidence: 99%
“…With the hybrid interaction technique, users can switch freely between each of the two modes, potentially leveraging the advantages of both. This method of combining the advantages of different interactions has been shown to be generally effective in improving performance, and specifically for selection and manipulation accuracy [35,36]. Thus, with regards to H4, we expected the hybrid interaction technique to balance between accuracy and efficiency.…”
Section: User Studymentioning
confidence: 99%