2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.1581198507712
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Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments

Abstract: 3D selection in dense VR environments (e.g., point clouds) is extremely challenging due to occlusion and imprecise mid-air input modalities (e.g., 3D controllers and hand gestures). In this paper, we propose "Slicing-Volume", a hybrid selection technique that enables simultaneous 3D interaction in mid-air, and a 2D penand-tablet metaphor in VR. Inspired by well-known slicing plane techniques in data visualization, our technique consists of a 3D volume that encloses target objects in mid-air, which are then pro… Show more

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Cited by 3 publications
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