2020
DOI: 10.1177/2059436420952026
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Slice of life in a live and wired masquerade: Playful prosumption as identity work and performance in an identity college Bilibili

Abstract: This article investigates Chinese urban youth’s mediated ‘slice of life’ and playful encounters as part of their identity construction and performance work on Bilibili, one of China’s most influential video-sharing social media sites mediating anime, comics, games and novels. Using a mix-method approach of digital ethnography, participant observation, interviews and data visualisation, this article examines fans’ hermeneutic practices through anime, comic, game and novel prosumption, exemplified by danmaku: ‘b… Show more

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Cited by 33 publications
(30 citation statements)
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“…Researchers have traced the history of such platforms and illustrated how they have adapted in a changing industry landscape by acquiring professionally generated content (PGC), professionalizing amateur production (Zhao, 2016) and consciously elevating user participation through virtual communities (Hu et al, 2016). Researchers have also argued that such platforms could develop spaces for microfilm makers to present their films and build infrastructure to support creators by directing revenues to them (Gilardi et al, 2020); they have enabled grassroots creation and the formation of an 'unlikely' creative class in contemporary China (Lin & de Kloet, 2019); and they have worked as an 'identity college' for viewers, especially young fans, to perform various roles and explore hybrid identities (Chen, 2020). However, there is a paucity of research on UGT on such platforms even though most of them host a large number of fansubbed videos and have their roots in facilitating the flow of foreign media content unavailable in the official market (Zhao, 2016).…”
Section: Relevant Researchmentioning
confidence: 99%
“…Researchers have traced the history of such platforms and illustrated how they have adapted in a changing industry landscape by acquiring professionally generated content (PGC), professionalizing amateur production (Zhao, 2016) and consciously elevating user participation through virtual communities (Hu et al, 2016). Researchers have also argued that such platforms could develop spaces for microfilm makers to present their films and build infrastructure to support creators by directing revenues to them (Gilardi et al, 2020); they have enabled grassroots creation and the formation of an 'unlikely' creative class in contemporary China (Lin & de Kloet, 2019); and they have worked as an 'identity college' for viewers, especially young fans, to perform various roles and explore hybrid identities (Chen, 2020). However, there is a paucity of research on UGT on such platforms even though most of them host a large number of fansubbed videos and have their roots in facilitating the flow of foreign media content unavailable in the official market (Zhao, 2016).…”
Section: Relevant Researchmentioning
confidence: 99%
“…According to Lacombe et al (2020), to build the story universe, one needs to identify the story genre, define the universe, and maintain the story's coherency. Mela is a Role Play Game (RPG) and its story arc follows the "slice of life" genre, which is about the everyday routine of the game characters (Chen, 2020) in an Ethiopian agriculture college with a focus on SGBV issues. Various features have been used to make the college environment convincing for the player.…”
Section: Storytellingmentioning
confidence: 99%
“…Based on in-depth interviews and case studies across different media industries, Zhao (2019) distinguishes the formal from the informal industry players, known as 'shanzhai' (imitation and local adaptation), and how these players transform themselves into legally trading entities in the platform economy. Chen (2018a) demonstrates how online platforms' rebellious and utopian endowments were taken advantage of and how users creatively appropriate and invoke the postcolonial, internationalist and socialist discourse with an aim to support the 'oppressed third-world' have-nots and have-less to continuously engage with and justify copyright violation and creative prosumption (Chen, 2020). The nationalist sentiment is ever stronger among Chinese consumers and arguably industries for domestic market appeal, given the protection enjoyed by Chinese domestic tech giants facing the turbulence and friction in neoliberal globalisation (Chen, 2018a).…”
Section: Relevant Interdisciplinary Literaturementioning
confidence: 99%