2021
DOI: 10.1080/15402002.2021.1916497
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Sleep Difficulties among Mexican Adolescents: Subjective and Objective Assessments of Sleep

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Cited by 9 publications
(1 citation statement)
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“…Several studies have shown that increased video game usage is usually associated with poorer sleep, including a shorter total sleep time (TST), greater sleep onset latency (SOL; i.e., time to fall asleep), and greater subjective sleepiness ratings (SS) (Hale & Guan, 2015; Peracchia & Curcio, 2018). Greater daily screen time (including video game playing) is related to a later sleep midpoint (SM; i.e., halfway point between bedtime and waketime) and greater sleep fragmentation (Zamora et al, 2022). However, the relationship between video game usage and sleep may be weak in magnitude.…”
Section: Introductionmentioning
confidence: 99%
“…Several studies have shown that increased video game usage is usually associated with poorer sleep, including a shorter total sleep time (TST), greater sleep onset latency (SOL; i.e., time to fall asleep), and greater subjective sleepiness ratings (SS) (Hale & Guan, 2015; Peracchia & Curcio, 2018). Greater daily screen time (including video game playing) is related to a later sleep midpoint (SM; i.e., halfway point between bedtime and waketime) and greater sleep fragmentation (Zamora et al, 2022). However, the relationship between video game usage and sleep may be weak in magnitude.…”
Section: Introductionmentioning
confidence: 99%