Representing complex shapes with simple primitives in high accuracy is important for a variety of applications in computer graphics and geometry processing. Existing solutions may produce suboptimal samples or are complex to implement. We present methods to approximate given shapes with user-tunable number of spheres to balance between accuracy and simplicity: touching medial/scaleaxis polar balls and k-means smallest enclosing circles. Our methods are easy to implement, run efficiently, and can approach quality similar to manual construction. CCS CONCEPTS • Computing methodologies → Texturing; Shape modeling.