2014
DOI: 10.1186/1471-2105-15-334
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SketchBio: a scientist’s 3D interface for molecular modeling and animation

Abstract: BackgroundBecause of the difficulties involved in learning and using 3D modeling and rendering software, many scientists hire programmers or animators to create models and animations. This both slows the discovery process and provides opportunities for miscommunication. Working with multiple collaborators, a tool was developed (based on a set of design goals) to enable them to directly construct models and animations.ResultsSketchBio is presented, a tool that incorporates state-of-the-art bimanual interaction … Show more

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Cited by 10 publications
(4 citation statements)
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“…This problem could potentially be overcome by using 3D modelling software such as Blender (Waldon et al . ), which contains some collision detection algorithms for video game development. However, harnessing this functionality requires further customization of the software.…”
Section: Outstanding Challenges and Future Directionsmentioning
confidence: 99%
“…This problem could potentially be overcome by using 3D modelling software such as Blender (Waldon et al . ), which contains some collision detection algorithms for video game development. However, harnessing this functionality requires further customization of the software.…”
Section: Outstanding Challenges and Future Directionsmentioning
confidence: 99%
“…Since then, a variety of scenarios involving novel input technologies for molecular manipulation have been explored and evaluated. These include improving performance using force feedback in a simplified 6 DOF spring-based energy minimization [Ming, Beard and Brooks, 1989]; bimanual scientist creation of molecular structures and animations [Waldon et al, 2014]; multiple scientists interacting with visualizations using multi-touch tables [Forlines and Lilien, 2008;Logtenberg, 2008;Logtenberg, 2009]; using Kinect and/or Leap Motion, targeted at scientists and learners [Alsayegh, Paramonov and Makatsoris, 2013;Hsiao, Cooper et al, 2014;Hsiao, Sun et al, 2016;Jamie and McRae, 2011;Sabir et al, 2013]; camera control with a separate touchscreen device [Lam and Siu, 2017]; as well as tangible [Sankaranarayanan et al, 2003] and "mixed reality" models [Gillet et al, 2005].…”
Section: Interactive Molecular Manipulationmentioning
confidence: 99%
“…For example, our ePMV plugin [25] allows users to run molecular modeling software directly inside of professional 3D animation applications. SketchBio [44] is another example of a 3D interface for molecular modeling and animation. Lv et al [33] explored the possibility to use game technology in biomolecular visualization, using the Unity3D game engine to develop and prototype a molecular visualization application for subsequent use in research or education.…”
Section: Related Workmentioning
confidence: 99%