2007
DOI: 10.1111/j.1467-8659.2007.01047.x
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Skeleton‐based Variational Mesh Deformations

Abstract: In this paper, a new free-form shape deformation approach is proposed. We combine a skeleton-based mesh deformation technique with discrete differential coordinates in order to create natural-looking global shape deformations. Given a triangle mesh, we first extract a skeletal mesh, a two-sided Voronoi-based approximation of the medial axis. Next the skeletal mesh is modified by free-form deformations. Then a desired global shape deformation is obtained by reconstructing the shape corresponding to the deformed… Show more

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Cited by 51 publications
(45 citation statements)
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“…we present qualitative comparison with three different approaches, namely the Hamilton-Jacobi algorithm of Siddiqi et al [18], the multiscale algorithm of Reniers et al [16] and the Voronoi-based approach of Yoshizawa et al [21]. Note that the first two methods work on a voxelized 3D shape, while the latter works directly on the mesh.…”
Section: Resultsmentioning
confidence: 99%
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“…we present qualitative comparison with three different approaches, namely the Hamilton-Jacobi algorithm of Siddiqi et al [18], the multiscale algorithm of Reniers et al [16] and the Voronoi-based approach of Yoshizawa et al [21]. Note that the first two methods work on a voxelized 3D shape, while the latter works directly on the mesh.…”
Section: Resultsmentioning
confidence: 99%
“…On the other hand Yoshizawa et al [21] take a Voronoibased approach, where the skeleton of a mesh is approximated by a skeletal mesh having the same connectivity as the original mesh. These approaches are fast and do not require an initial voxelization, but extract only an approximation of the skeleton and are extremely sensible to small perturbations of the boundary.…”
Section: Introductionmentioning
confidence: 99%
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“…Given that the acquisition of the control object should be done quickly and at low computational cost, the amount of interaction of the final user in the foot deformation should be none, with the process being completely automatic. For example, skeleton-based deformation techniques [54,55,56] have, as a main problem, the bone and articulation configuration time by the user.  Flexibility.…”
Section: Bio-deformable Foot Modelmentioning
confidence: 99%
“…for efficient level-of-detail rendering [4], shape matching [5], and shape deformation [6]. Typically, the boundary of the object is first represented as a triangle mesh, and next the interior of the mesh is approximated using a union of spheres.…”
Section: Introductionmentioning
confidence: 99%