2012
DOI: 10.2478/v10294-012-0010-6
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Skeleton-based 3D Surface Parameterization Applied on Texture Mapping

Abstract: Assume a 2D manifold surface topologically equivalent to a sphere with handles we propose a novel 3D surface parametrization along the surface skeleton. First, we use a global mapping of the surface vertices onto a computed skeleton. Second, we use local mapping of the surrounding area of each skeleton segment into a small rectangle whose size is derived based on the surface properties around the segment. Each rectangle can be textured by assigning the local u, v texture coordinates. Furthermore, these rectang… Show more

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“…A closely connected and extensively studied problem is the construction of a surface parameterization defined over a quad-based domain. In [Madaras andĎurikovič 2012] this task has been approached by decomposing the initial surface into tubular shapes, following a skeleton structure. The resulting parameterization, however, is designed for texture mapping and could not be easily used for remeshing.…”
Section: Related Workmentioning
confidence: 99%
“…A closely connected and extensively studied problem is the construction of a surface parameterization defined over a quad-based domain. In [Madaras andĎurikovič 2012] this task has been approached by decomposing the initial surface into tubular shapes, following a skeleton structure. The resulting parameterization, however, is designed for texture mapping and could not be easily used for remeshing.…”
Section: Related Workmentioning
confidence: 99%