2007
DOI: 10.1162/pres.16.2.172
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Size-Constancy in the CAVE

Abstract: The use of virtual environments (VE) for many research and commercial purposes relies on its ability to generate environments that faithfully reproduce the physical world. However, due to its limitations the VE can have a number of flaws that adversely affect its use and believability. One of the more important aspects of this problem is whether the size of an object in the VE is perceived as it would be in the physical world. One of the fundamental phenomena for correct size is sizeconstancy, that is, an obje… Show more

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Cited by 53 publications
(50 citation statements)
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“…Previous research has indicated that further studies of spatial understanding of VR are required in new contexts (Wartenberg and Wiborg, 2003) and that the results are specific to the environment and task conditions (Waller, 1999;Wartenberg and Wiborg, 2003;Lin et al, 2014;Kenyon et al, 2007). Overall, our results showed that perception of space was not significantly different between the virtual (CAVE) and real vehicle for subjective ratings of distance and volume.…”
Section: Discussionmentioning
confidence: 43%
“…Previous research has indicated that further studies of spatial understanding of VR are required in new contexts (Wartenberg and Wiborg, 2003) and that the results are specific to the environment and task conditions (Waller, 1999;Wartenberg and Wiborg, 2003;Lin et al, 2014;Kenyon et al, 2007). Overall, our results showed that perception of space was not significantly different between the virtual (CAVE) and real vehicle for subjective ratings of distance and volume.…”
Section: Discussionmentioning
confidence: 43%
“…Murgia and Sharkey (2009) found that the underestimation of depth was less in a rich virtual environment with textured background surfaces. Similarly, Kenyon et al (2007) found improvements in size constancy (the ability to perceive objects of the same size at a variety of distances) in richer virtual environments with surrounding objects providing depth cues. Hu et al (2000) found improvements from the use of shadows and object inter-reflections in participants' ability to judge imminent contact between virtual objects.…”
Section: Discussionmentioning
confidence: 86%
“…For example, the effect of graphics quality on distance perception has been recognised as an open area requiring more research (Kenyon et al, 2007;Renner et al, 2013). Renner et al (2013) emphasise the importance of a virtual environment with a ground texture, as the "compression" of texture at further distances can be an important cue (Renner et al, 2013).…”
Section: Discussionmentioning
confidence: 99%
“…In HMDs, objects tend to increase its apparent size whereas, in LIPDs, similar asymmetric effects are produced. These effects were first reported by Kenyon et al (2007) [7] using a CAVE system. They used a perceptual matching task to measure indirectly the perception of distance, requesting subjects to estimate the apparent size of a virtual object located at different distances over a virtual table, as it is shown in Figure 1.…”
Section: Introductionmentioning
confidence: 81%
“…Also, when the complexity of the scene increases, subjects make better judgments based on surrounding objects ( [7], [16]). These characteristics make it suitable as a method to assess distance perception indirectly using perceptual matching approaches ( [16], [4]).…”
Section: Distance and Size Perception In Vrmentioning
confidence: 99%