2011 IEEE Virtual Reality Conference 2011
DOI: 10.1109/vr.2011.5759495
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SiXton's curse — Simulator X demonstration

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Cited by 17 publications
(10 citation statements)
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“…This is the expected frame rate and confirms the results of intra-node inter-node (9 Render nodes) sync 60 5 no sync 60 60 existing demo applications [8,9,10,7].…”
Section: Resultssupporting
confidence: 81%
“…This is the expected frame rate and confirms the results of intra-node inter-node (9 Render nodes) sync 60 5 no sync 60 60 existing demo applications [8,9,10,7].…”
Section: Resultssupporting
confidence: 81%
“…In [20,35,56], a general-purpose tool and method of 3D content creation has been described. The method is based on actors and entities, which represent 3D content at a high level, are described by shared state variables and are subject to events.…”
Section: Related Workmentioning
confidence: 99%
“…In the Simulator X [FWGS*11, LT11, WL12], the selection of elements to be included in the created content is performed by a user. The selected elements (actors and entities) are configured using state variables, which can be shared by different actors in the content.…”
Section: Classification Of Ontology‐based Approachesmentioning
confidence: 99%