2021
DOI: 10.17743/jaes.2021.0009
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Six-Degrees-of-Freedom Parametric Spatial Audio Based on One Monaural Room Impulse Response

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Cited by 10 publications
(6 citation statements)
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“…Employing spatial audio techniques is one method of sound simulation in acoustic VR research. Spatial audio entails the recording and reproduction of sound in a manner that generates the listener a sense of localisation and spatialization [27,28], which aims to replicate a real-world acoustic environment through sound recording, or to synthesize realistic new ones. Spatialized sounds heighten the sense of presence in auditory virtual environments, consequently, there is definitely a significant relation between physiological and psychological responses towards spatialized sounds [29].…”
Section: Realistic Spatial Audio Sourcesmentioning
confidence: 99%
“…Employing spatial audio techniques is one method of sound simulation in acoustic VR research. Spatial audio entails the recording and reproduction of sound in a manner that generates the listener a sense of localisation and spatialization [27,28], which aims to replicate a real-world acoustic environment through sound recording, or to synthesize realistic new ones. Spatialized sounds heighten the sense of presence in auditory virtual environments, consequently, there is definitely a significant relation between physiological and psychological responses towards spatialized sounds [29].…”
Section: Realistic Spatial Audio Sourcesmentioning
confidence: 99%
“…Besides, for example, semantic and visual information can be used to estimate acoustic properties (Kim et al, 2017, 2020). BRIR synthesis can be realized either by pure simulation, for example, based on ray-tracing (Savioja & Svensson, 2015; Brinkmann et al, 2019), wave-based simulation approaches or delay networks (Alary et al, 2019; Välimäki et al, 2012) or by manipulation of measured impulse responses, like interpolation (Bruschi et al, 2020; Brinkmann et al, 2020), extrapolation (Neidhardt et al, 2018; Sloma et al, 2019; Coleman et al, 2017; Pörschmann et al, 2017) or shaping of the late reverberation tail (Jot & Lee, 2016; Pörschmann & Zebisch, 2012; Arend et al, 2021). Systems that do not rely on a priori knowledge are desired because their use is not limited to rooms or environments for which the predetermined information is available.…”
Section: Basic Technical System For Auditory Augmented Realitymentioning
confidence: 99%
“…One approach is to extract the energy decay relief (EDR) and frequency-dependent decay curves. These can be scaled according to the reverberation properties of the desired room (Jot & Lee, 2016) or by extracting envelopes of subbands resulting from a filterbank analysis and applying them to shape a binaural noise sequence (Pörschmann & Zebisch, 2012; Arend et al, 2021).…”
Section: Required Accuracy Of Physical Propertiesmentioning
confidence: 99%
“…Once estimates are obtained, parameters like the directions of arrival (DoAs) of early reflections and the spatiotemporal envelope of the late reverberation are determined from it, all with the intention of using them to render virtual sound sources. Virtual acoustic rendering using a limited set of parameters [6] is likely to yield sufficient quality for transfer-plausibility. In contrast to applications such as echo cancellation or dereverberation, where estimation methods have to be accurate enough to successfully invert the system, the goal of merely extracting sound field parameters is likely to relax the requirements on the system identification.…”
Section: Introductionmentioning
confidence: 99%