2021
DOI: 10.20948/abrau-2021-1
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Situational modeling in virtual environment systems

Abstract: The technology of modeling various situations in virtual environment systems is considered. We propose a mechanism for setting situations by changing a virtual three-dimensional scene using configuration files and virtual control panels.

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“…These solutions are united by application development implementing entirely on Vulkan, which is not always allowable. In particular, this applies to VES having a developed OpenGL-based visualization subsystem (GL-visualizer), interconnected with control and dynamics calculation subsystems [12]. In such cases, it is reasonable to single out separate subtasks that are solved more efficient ly by means of new graphics technologies supported by Vulkan (for example, hardware-accelerated ray tracing [13]) and integrate them into the GL-visualizer.…”
Section: Introductionmentioning
confidence: 99%
“…These solutions are united by application development implementing entirely on Vulkan, which is not always allowable. In particular, this applies to VES having a developed OpenGL-based visualization subsystem (GL-visualizer), interconnected with control and dynamics calculation subsystems [12]. In such cases, it is reasonable to single out separate subtasks that are solved more efficient ly by means of new graphics technologies supported by Vulkan (for example, hardware-accelerated ray tracing [13]) and integrate them into the GL-visualizer.…”
Section: Introductionmentioning
confidence: 99%