2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2014
DOI: 10.1109/vs-games.2014.7012166
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Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms

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“…A representation of game levels is described in Park and Park [61] in terms of event/state/action graphs in order to minimize design anomalies while Vanhatupa [62] presents guidelines for RPG games. Thong [63] investigates effectiveness of role-playing videogames as a learning experience emphasizing storyline and characters;…”
Section: Design For Affective Ludologymentioning
confidence: 99%
“…A representation of game levels is described in Park and Park [61] in terms of event/state/action graphs in order to minimize design anomalies while Vanhatupa [62] presents guidelines for RPG games. Thong [63] investigates effectiveness of role-playing videogames as a learning experience emphasizing storyline and characters;…”
Section: Design For Affective Ludologymentioning
confidence: 99%