“…One solution to the value structure problem is to define subjective value (i.e., utility) in terms of the tasks that can be trained on a device. For instance, Metzko (1987) used a MAUT-based technique to evaluate the utility of five different armor gunnery training devices for use in the Reserve Component: (a) the Tank Gunnery and Missile Tracking System (TGMTS), (b) the Mobile Conduct-of-Fire Trainer (M-COFT), (c) the Videodisc Gunnery Simulator (VIGS), (d) the Tank Weapons Gunnery Simulation System (TWGSS), and (e) Guardfist 1 (GF). Metzko defined the utility of device i on task j as a simple binary rating (yes/no) indicating whether or not the task could be trained on devices.…”