2015 IEEE International Conference on Robotics and Automation (ICRA) 2015
DOI: 10.1109/icra.2015.7139807
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Simulation tools for model-based robotics: Comparison of Bullet, Havok, MuJoCo, ODE and PhysX

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Cited by 245 publications
(133 citation statements)
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“…The developers of the MuJoCo engine performed a comparison study between Bullet, Havok, MuJoCo, ODE and PhysX [12]. These tests involve larger structures with many constrained bodies, which will not be the focus of this paper.…”
Section: Related Workmentioning
confidence: 99%
“…The developers of the MuJoCo engine performed a comparison study between Bullet, Havok, MuJoCo, ODE and PhysX [12]. These tests involve larger structures with many constrained bodies, which will not be the focus of this paper.…”
Section: Related Workmentioning
confidence: 99%
“…To achieve this goal, we employed the NVIDIA PhysX engine, an impulse‐based physics engine, written in C++ language and designed for adding physics to video games; although PhysX runs on the CPU, it may take advantage of compatible GPU devices. This engine performed well and showed stability during robotic simulations when tested against other physics engines, and it has already been employed in the development of virtual surgery simulators …”
Section: Methodsmentioning
confidence: 99%
“…Erez et al . compared the self‐consistency of Bullet, Havok, MuJoCo, ODE, and PhysX under identical simulation parameters in order to measure their integration error . They found MuJoCo performed best on robotics‐related tests, which it was designed for, while gaming engines won the gaming‐related tests without a clear leader among them.…”
Section: Related Workmentioning
confidence: 99%
“…We utilized a modified version of the physics simulation engine comparison framework used in the work of Erez et al . for our comparisons. We made extensions to the framework to be able to apply active external forces.…”
Section: Overview Of Physics Enginesmentioning
confidence: 99%