1989
DOI: 10.1121/1.398336
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Simulation of the transient and steady-state sound propagation in rooms using a new combined ray-tracing/image-source algorithm

Abstract: A new method for the calculation of room acoustical impulse responses is described, which is based on two well-known computer algorithms, the ray-tracing and the image-source models. With the new method, the procedure of sieving the ‘‘visible’’ image sources out of the enormous quantity of possible sources is carried out by examination of the histories of sound particles. From the obtained list of visible image sources, the impulse response of the enclosure is easily constructed. The new method combines the ad… Show more

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Cited by 218 publications
(134 citation statements)
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“…At low frequencies (i.e., below the Schroeder frequency [19]), modal behavior dominates, leading to monaural timbral effects. As frequency increases, reflections are often thought of (and modeled) as sound rays following the principles of geometrical acoustics [20]. Fig.…”
Section: Room Model and Perceptionmentioning
confidence: 99%
“…At low frequencies (i.e., below the Schroeder frequency [19]), modal behavior dominates, leading to monaural timbral effects. As frequency increases, reflections are often thought of (and modeled) as sound rays following the principles of geometrical acoustics [20]. Fig.…”
Section: Room Model and Perceptionmentioning
confidence: 99%
“…Faktor-faktor yang mengatur integrasi dari stimulus-stimulus ini, terutama yang bertujuan untuk meningkatkan kognisi manusia, dapat ditemukan pada referensi [1]. Selain itu, juga terdapat efek fisiologis dan psikologis dari berbagai jenis bunyi yang umumnya digunakan di dalam computer gaming [2].Simulasi yang menghasilkan respons impuls ruang dan auralisasi menggunakan perangkat lunak berbasis prinsip geometri akustik ruang (geometrical room acoustics) telah digunakan secara luas sebagai suatu teknik untuk menghasilkan lingkungan akustik virtual [3]. Teknik yang sering dikenal dengan auralisasi ini telah berkembang hingga mampu menyediakan data auralisasi secara real-time [4], [5], [6].…”
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“…With the rapid development of computers and, thus, a significant increase of processing power, more sophisticated acoustical simulation methods were established and applied in the sound field analysis of rooms and buildings. Then, at the beginning of the 1990s, processor speed, memory space and convolution machines became powerful enough to allow room acoustical computer simulation and auralization even on a standard personal computer (PC) (Vian and van Maercke 1986;Vorländer 1989). Back then, simulation times ranged from hours to days to weeks.…”
Section: Introductionmentioning
confidence: 99%