2012
DOI: 10.3233/ais-2012-0147
|View full text |Cite
|
Sign up to set email alerts
|

Simulation of human behaviours for the validation of Ambient Intelligence services: A methodological approach

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2013
2013
2021
2021

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 11 publications
(1 citation statement)
references
References 42 publications
0
1
0
Order By: Relevance
“…The use of behavior trees [ 58 ], for instance, is very widespread for modeling agents' behaviors in video games, and they could be employed for the user models. Garcia Valverde et al also propose the use of hierarchical automata to model human behaviors in AmI systems [ 59 ]. Another example is the use of cognitive BDI (belief desire intention) agents in ABSS as introduced by Caballero et al [ 60 ].…”
Section: Main Components Of the Holistic Frameworkmentioning
confidence: 99%
“…The use of behavior trees [ 58 ], for instance, is very widespread for modeling agents' behaviors in video games, and they could be employed for the user models. Garcia Valverde et al also propose the use of hierarchical automata to model human behaviors in AmI systems [ 59 ]. Another example is the use of cognitive BDI (belief desire intention) agents in ABSS as introduced by Caballero et al [ 60 ].…”
Section: Main Components Of the Holistic Frameworkmentioning
confidence: 99%