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1991
DOI: 10.1016/s1045-926x(05)80053-9
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Simulation of hepatological models: a study in visual interactive exploration of scientific problems

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Cited by 29 publications
(33 citation statements)
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“…In a paper published in 1991, Mussio already recommended that "the variety of specialized visual and verbal expressions used by the expert in his traditional activity be translated into a set of computer languages and organized as an interactive environment" [29]. In another paper in 1992, he anticipated EUD and set the basis for the design model we later developed [30]; for example, he declared that, by collaborating with professional developers, the domain expert "specifies high-level visual languages by which he can program i) the interaction necessary to execute and control his computational tasks, ii) his own computing tools, iii) how input data can be captured by the system in a way which is natural for the naïve user (naïve from the Computer Science point of view), and iv) how output data can be presented in a form communicable to other experts".…”
Section: User Diversitymentioning
confidence: 99%
“…In a paper published in 1991, Mussio already recommended that "the variety of specialized visual and verbal expressions used by the expert in his traditional activity be translated into a set of computer languages and organized as an interactive environment" [29]. In another paper in 1992, he anticipated EUD and set the basis for the design model we later developed [30]; for example, he declared that, by collaborating with professional developers, the domain expert "specifies high-level visual languages by which he can program i) the interaction necessary to execute and control his computational tasks, ii) his own computing tools, iii) how input data can be captured by the system in a way which is natural for the naïve user (naïve from the Computer Science point of view), and iv) how output data can be presented in a form communicable to other experts".…”
Section: User Diversitymentioning
confidence: 99%
“…Some initial experiences were conducted in the line of syntactic pattern recognition [12], and led to the design of interactive systems in which interaction is based on the recognition and management of patterns meaningful for the human [19].…”
Section: Facilities To Orient User Navigationmentioning
confidence: 99%
“…During the last thirty years, there has been intense interest in visual languages for human/computer interaction 1111, [12]. Window -system interfaces using desktop metaphors with folders, file cabinets, trash cans, drawing tools and other familiar objects have become standard for personal computers, because they make computers easier to use and easier to learn. Today visual languages continue to have appeal because of the following actual or potential features that they have: internationality (lack of dependence upon particular spoken or written languages), learnability that results from the use of visual representations, computer-aided authoring and display that facilitate use by the drawing-impaired, automatic adaptation (e.g., larger display for the visually impaired, recoloring for the color-blind, more explicit rendering of messages for novices), and use of sophisticated visualization techniques [14], [as], [as], [33]. Thus far, almost all of the recent interest in visual languages has been for communication between people and computers to make it easier for people to control computers.…”
Section: A Historical Viewmentioning
confidence: 99%