2017 International Conference on Soft Computing, Intelligent System and Information Technology (ICSIIT) 2017
DOI: 10.1109/icsiit.2017.61
|View full text |Cite
|
Sign up to set email alerts
|

Simulation of Atmosphere in Trowulan during the Golden Era of Majapahit Using Virtual Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 0 publications
0
2
0
Order By: Relevance
“…In the field of social studies, scholars have claimed the possibilities of using VR for learning but empirical research examining students’ learning impact has not been reported. For instance, Kusuma, Adipranata, and Erandaru (2017) created a historical kingdom of Majapahit using Google Cardboard in order to attract students’ interest in learning more about the history of Majapahit. The researchers shared the system design process and tested the system's effectiveness, but how the system was used with learners was not presented.…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…In the field of social studies, scholars have claimed the possibilities of using VR for learning but empirical research examining students’ learning impact has not been reported. For instance, Kusuma, Adipranata, and Erandaru (2017) created a historical kingdom of Majapahit using Google Cardboard in order to attract students’ interest in learning more about the history of Majapahit. The researchers shared the system design process and tested the system's effectiveness, but how the system was used with learners was not presented.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The three-dimensional and immersive environments created by advanced VR technology can provide unique and engaging learning experiences that traditional learning resources (e.g., videos, books) cannot provide (Araiza-Alba et al, 2022). In particular, the use of VR in a social studies lesson has the possibility to create authentic learning environments where students interact with historical figures or explore historical events, potentially helping students better learn the historical concept of the time period that they are being studied (Kusuma, Adipranata, & Erandaru;2017;Zhang, 2019). The integration of VR can also help students develop historical empathy by allowing students to see and experience the lives of historical figures in 3D environments (Sweeney, Newbill, Ogle, & Terry, 2018).…”
Section: Introductionmentioning
confidence: 99%