2012 IEEE Conference on Computational Intelligence and Games (CIG) 2012
DOI: 10.1109/cig.2012.6374182
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Simulation-based optimization of StarCraft tactical AI through evolutionary computation

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Cited by 25 publications
(8 citation statements)
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“…Real-time strategy (RTs) games usually have a time-varying scene, which is different from board games [9]. In many traditional RTs games, StarCraft has a large number of players and a large number of competitions, which requires different countermeasures, tactics and even control techniques, so it has attracted the attention of international scholars [10]. StarCraft provides a relatively ideal environment for AI research in video games and it can achieve confrontation decision-making via a computer program.…”
Section: Multi-agent Confrontation In the Real-time Strategy Gamementioning
confidence: 99%
“…Real-time strategy (RTs) games usually have a time-varying scene, which is different from board games [9]. In many traditional RTs games, StarCraft has a large number of players and a large number of competitions, which requires different countermeasures, tactics and even control techniques, so it has attracted the attention of international scholars [10]. StarCraft provides a relatively ideal environment for AI research in video games and it can achieve confrontation decision-making via a computer program.…”
Section: Multi-agent Confrontation In the Real-time Strategy Gamementioning
confidence: 99%
“…Although AlphaGo is a milestone in the goal of general artificial intelligence, in general, the problems it represents are still relatively simple compared with the real world [2]. Therefore, in recent years, researchers have focused on real-time strategy (RTS) games [3][4][5][6], such as Dota2 [7] and StarCraft [8,9], which represent dynamic games of asymmetric information beyond the Go game.…”
Section: Introductionmentioning
confidence: 99%
“…These advantages have made war games a favourite basis for research in artificial intelligence (AI), statistics, human cognition, machine learning and strategy (e.g. [25][26][27][28][29]). We feel that war games can have as much or an even greater benefit to understanding biological concepts such as animal contests and weapon evolution.…”
Section: Introductionmentioning
confidence: 99%