2014
DOI: 10.1016/j.ijme.2014.06.006
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Simulation as a pedagogical tool: Measurement of impact on perceived effective learning

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Cited by 57 publications
(36 citation statements)
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“…"The Ward", a simulation game in Stanley and Latimer's (2011) research proves to be an enjoyable and valuable learning tool in addressing clinical skill practice, nursing practice knowledge, critical thinking and decision-making. Vos and Brennan (2010) highlight the effectiveness of marketing simulation games, where students perceive simulations as an enjoyable learning approach, contributing to decision-making, as well as other valuable knowledge and skills, a finding consistent with Tiwari et al (2014) survey. Swanson et al (2011) created a rubric to measure the effectiveness of teaching strategies in nursing education.…”
Section: Knowledge Acquisitionsupporting
confidence: 62%
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“…"The Ward", a simulation game in Stanley and Latimer's (2011) research proves to be an enjoyable and valuable learning tool in addressing clinical skill practice, nursing practice knowledge, critical thinking and decision-making. Vos and Brennan (2010) highlight the effectiveness of marketing simulation games, where students perceive simulations as an enjoyable learning approach, contributing to decision-making, as well as other valuable knowledge and skills, a finding consistent with Tiwari et al (2014) survey. Swanson et al (2011) created a rubric to measure the effectiveness of teaching strategies in nursing education.…”
Section: Knowledge Acquisitionsupporting
confidence: 62%
“…Tasks framed as games and simulations are deployed to develop a diverse range of cognitive skills, such as deep learning (Vos & Brennan, 2010;Young et al, 2012;Erhel & Jamet, 2013;Crocco et al, 2016), critical thinking and scientific reasoning (Beckem & Watkins, 2012;Halpern et al, 2012;Ahmad, 2013), action-directed learning (Lu et al, 2014), transformative learning (Kleinheskel, 2014), decision-making (Tiwari, 2014), knowledge acquisition and content understanding (Terzidou, 2012;Elias, 2014;Fu et al, 2016), spatial abilities (Adams et al, 2016), and problem solving Lancaster, 2014). The effect of games and simulations on learning remains a controversial issue amongst researchers in the field, as it will be further confirmed in this article.…”
Section: Knowledge Acquisitionmentioning
confidence: 99%
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“…Se completa esta combinación con la realización de una práctica con ordenador en la que se propone al alumno una o varias simulaciones para llegar a visualizar las diferentes situaciones con las que puede llegar a encontrarse al trabajar con estas competencias. Con las simulaciones realizadas mediante el uso del software científico STK se pretende impulsar la actitud analítica del estudiante (Heid, 2008, Tall, 2000, al tiempo que se fuerza el repaso de ciertos conceptos y habilidades y su aplicación de manera eficiente a un mundo cuasi-real, ya que este objetivo es más fácil de lograr si los estudiantes trabajan persiguiendo el efecto 'hacer y entender' por medio de simulaciones que sólo con la resolución de problemas (Tiwari, 2014). Para esto es necesario que las simulaciones estén bien sincronizadas con la aparición de otros contenidos dentro de la asignatura para garantizar así que el proceso de aprendizaje no se haga de forma interrumpida.…”
Section: Universitat Politècnica De Valènciaunclassified
“…However, there have been several recent studies (Huebscher and Lendner 2010, Duque and Weeks 2010, Avramenko 2012, Tiwari, Nafees and Krishnan 2014) that show how to systematically assess the impact of simulations and performance of students and especially use of new technologies could be a way forward.…”
Section: Introductionmentioning
confidence: 99%