2018 3rd Digital Heritage International Congress (DigitalHERITAGE) Held Jointly With 2018 24th International Conference on Virt 2018
DOI: 10.1109/digitalheritage.2018.8810075
|View full text |Cite
|
Sign up to set email alerts
|

Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 12 publications
0
2
0
Order By: Relevance
“…This means that the proposed model achieved a high success rate in the field of reconstruction of archaeological things. Yi-Ping Hung et al (2018) proposed a simulating- based archaeological excavation in the virtual platform and achieved better results as compared to other state of the art modules [ 61 ]. Marco Galli et al (2018) described the importance of archaeological contexts to reconstruct the original features of archaeological excavation [ 62 ].…”
Section: Literature Workmentioning
confidence: 99%
“…This means that the proposed model achieved a high success rate in the field of reconstruction of archaeological things. Yi-Ping Hung et al (2018) proposed a simulating- based archaeological excavation in the virtual platform and achieved better results as compared to other state of the art modules [ 61 ]. Marco Galli et al (2018) described the importance of archaeological contexts to reconstruct the original features of archaeological excavation [ 62 ].…”
Section: Literature Workmentioning
confidence: 99%
“…The first category of articles, for exclusion from this study, consisted of indirect VR dog model use; the dog model was not part of the main purpose of the study. Examples include, haptic forces used for rehabilitation through the use of simulated dog walking (Sorrento et al, 2018), used to facilitate the study (e.g., leads or assists the users to an area as part of a non-dog related study/task (e.g., Hung et al, 2018)) or study conditions (e.g., a red robot dog that barked to distract the user (Rewkowski et al, 2019)). Articles were excluded if they were in 2D due to the reported disadvantages when compared to 3D VR including reduced levels of presence, immersion, and spatial navigation success rates (Slobounov et al, 2015;Minns et al, 2018).…”
Section: Behavioural Dog Modelsmentioning
confidence: 99%