Proceedings of the Winter Simulation Conference, 2005.
DOI: 10.1109/wsc.2005.1574366
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Simulating Scenarios for Research on Culture & amp; Cognition Using a Commercial Role-play Game

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Cited by 20 publications
(18 citation statements)
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“…The use of scenarios in design science is an acceptable and effective approach (table 2) and has been applied in similar studies, for example in the evaluation of a program evaluation strategy (Barclay and Osei-Bryson, 2009). Scenarios have also been used in other IS research areas of simulation and experimentation (Warren, et al, 2005) to demonstrate the characteristics and benefits of defined models. …”
Section: Evaluation: Descriptive Analysis Of Jncfmentioning
confidence: 99%
See 1 more Smart Citation
“…The use of scenarios in design science is an acceptable and effective approach (table 2) and has been applied in similar studies, for example in the evaluation of a program evaluation strategy (Barclay and Osei-Bryson, 2009). Scenarios have also been used in other IS research areas of simulation and experimentation (Warren, et al, 2005) to demonstrate the characteristics and benefits of defined models. …”
Section: Evaluation: Descriptive Analysis Of Jncfmentioning
confidence: 99%
“…They allow decision makers to anticipate their reactions to different future possibilities, to anticipate time frames beyond the immediate future and to make [effective] choices (Schwartz, 1991). Scenarios are common tools used in IS research in areas of simulation and experimentation (Warren et al, 2005) to demonstrate the characteristics and benefits of the defined models. Figure 1, shows the interactions and cycle between DSR, the environment and the knowledge base.…”
mentioning
confidence: 99%
“…Moreover, they have to interpret the gestures by the tutor agents to solve their tasks. Warren et al (2005) as well as Rehm et al (2007) aim at cross-cultural training scenarios and describe ideas on how these can be realized with virtual characters. Jan et al (2007) describe an approach to modify the behavior of characters by cultural variables relying on Hofstede's dimensions.…”
Section: Related Workmentioning
confidence: 99%
“…[11] describe a language tutoring system that also takes cultural differences in gesture usage into account. [25] as well as [22] aim at cross-cultural training scenarios and describe ideas on how these can be realized with virtual characters. [10] present an approach to modify the behavior of characters by cultural variables relying on Hofstede's dimensions.…”
Section: Related Workmentioning
confidence: 99%