2017
DOI: 10.1364/josaa.34.001301
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Simulating real-world scenes viewed through ophthalmic lenses

Abstract: We present a comprehensive procedure to simulate real-world scenes viewed through ophthalmic lenses. Such a method enables us to anticipate the effects on image formation of the following combined undesired optical defects typically found in ophthalmic lenses: blur, distortion, and chromatic aberration. Additionally, it helps in comparing the expected scenes seen with different lens designs. The procedure is based on the following steps: (1) to calculate the distortion and local dioptric matrix associated with… Show more

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Cited by 7 publications
(6 citation statements)
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“…Once the PSF field is estimated (with the addition of the chromatic dependence of the PSF) there are several ways to simulate the spatially variant PSF image formation. We partially addressed this problem in the field of ophthalmic optics [20]. Simplest approach is to divide the PSF field in sections where it can be approximated as isoplanatic (space-invariant PSF), and subsequently convolve each image section with its corresponding PSF followed by combining the resulting image patches [4,5,21].…”
Section: Discussionmentioning
confidence: 99%
“…Once the PSF field is estimated (with the addition of the chromatic dependence of the PSF) there are several ways to simulate the spatially variant PSF image formation. We partially addressed this problem in the field of ophthalmic optics [20]. Simplest approach is to divide the PSF field in sections where it can be approximated as isoplanatic (space-invariant PSF), and subsequently convolve each image section with its corresponding PSF followed by combining the resulting image patches [4,5,21].…”
Section: Discussionmentioning
confidence: 99%
“…Watson [38] The author used Zernike aberration coefficients and the Fourier transformation to efficiently compute the PSFs of the human eye for varying pupil sizes and object distances Vision simulation was limited to a single object plane Tang and Xiao [39] This work simulated low-order eye aberrations in real-time using an elliptical Gaussian kernel and per-pixel blur field to support peripheral vision and variable eye parameters Higher-order aberrations (HOA) and chromatic effects were not supported Barbero and Portilla [40] The authors used local dioptric matrices to simulate vision through progressive lenses at different gaze directions and approximated the PSFs using samples placed on an ellipse…”
Section: Reference Methods Used and Main Innovation Main Limitationmentioning
confidence: 99%
“…Barbero and Portilla [40] approximated the PSF using a uniform elliptical disk. For each output pixel, the result is produced by taking a fixed set of samples from the neighborhood, based on the corresponding blur ellipse.…”
Section: Uniform Elliptical Disksmentioning
confidence: 99%
“…In their system, they additionally visualize the refractive power and astigmatism that allow a quality assessment of special-purpose lenses for sports or reading. Another work on VR simulators for vision science was published by Barbero et al [ 9 ]. Their work shows a procedure to simulate real-world scenes through spectacle lenses.…”
Section: Introductionmentioning
confidence: 99%