2016
DOI: 10.5194/isprsarchives-xli-b2-671-2016
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Simulating Navigation With Virtual 3d Geovisualizations – A Focus on Memory Related Factors

Abstract: ABSTRACT:The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and path retrieval has been widely adopted in cognitive psychology and related fields. What motivates the use of VEs for such studies is that, as opposed to real-world, we can control for the confounding variables in simulated VEs. When simulating a geographic environment as a virtual world with the intention to train navigational memory in humans, an effective and efficient visual design is important to fac… Show more

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Cited by 10 publications
(6 citation statements)
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“…Static 3D maps can be also tangible (for example printed by 3D printer), but in this paper, we deal only with 3D virtual maps that are displayed on the computer screen This paper consists of a theoretical section, which is a literature review, and an empirical section, which is an experimental study. The literature review is divided into three parts, according to three fundamental factors important in cartography user studies: Stimuli, task, and user [11,12]. The main objectives of the empirical section relate to these three dimensions.…”
Section: Introductionmentioning
confidence: 99%
“…Static 3D maps can be also tangible (for example printed by 3D printer), but in this paper, we deal only with 3D virtual maps that are displayed on the computer screen This paper consists of a theoretical section, which is a literature review, and an empirical section, which is an experimental study. The literature review is divided into three parts, according to three fundamental factors important in cartography user studies: Stimuli, task, and user [11,12]. The main objectives of the empirical section relate to these three dimensions.…”
Section: Introductionmentioning
confidence: 99%
“…Following previous attempts (Jarodzka et al, 2013; Yang, 2020), one type of signaling (i.e., macrolevel signaling) reduces the negative effect of the transient information effect by directing learners' attention to the relevant field of view at the time the relevant information is presented. This might be done by, for example, spotlights that darken (Jarodzka et al, 2013) or abstract (Lokka & Çöltekin, 2016) nonrelevant areas, gestures, and verbal statements that direct attention (Sheikh et al, 2016), textual annotations (Albus et al, 2021), or inserting directional cues such as progressive arrows (Yang, 2020). These cues help adjust the image detail to the learning‐relevant area of a 360° video and orientate it within the room.…”
Section: Literature Reviewmentioning
confidence: 99%
“…A substantial lack of research suggests a major challenge for the use of photogrammetry in education. In contrast to other fields, such as cartography (Wilkening and Fabrikant, 2011), landscape visualization (Lange, 2001), virtual avatars (Latoschik et al, 2017), cognition (Lokka and Çöltekin, 2016), or the concept of presence (Cummings and Bailenson, 2016;van Gisbergen et al, 2019), research on realistic virtual objects in the field of instructional psychology is comparably scarce. Another challenge arises from the questionable transferability of the insights gained from related fields.…”
Section: Lack Of Researchmentioning
confidence: 99%