2007
DOI: 10.2172/900422
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Simulating human behavior for national security human interactions.

Abstract: This 3-year research and development effort focused on what we believe is a significant technical gap in existing modeling and simulation capabilities: the representation of plausible human cognition and behaviors within a dynamic, simulated environment. Specifically, the intent of the Simulating Human Behavior for National Security Human Interactions project was to demonstrate initial simulated human modeling capability that realistically represents intra-and inter-group interaction behaviors between simulate… Show more

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Cited by 5 publications
(7 citation statements)
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“…Sandia has built computational models based on human cognition 53 , improved and extended the use of agentbased models, and exploited meso-scale network structures to predict group behavior.…”
Section: Second By Developing New Abstraction and Analysis Technimentioning
confidence: 99%
“…Sandia has built computational models based on human cognition 53 , improved and extended the use of agentbased models, and exploited meso-scale network structures to predict group behavior.…”
Section: Second By Developing New Abstraction and Analysis Technimentioning
confidence: 99%
“…The 2004-2006 LDRD, "Simulating Human Interactions for National Security Interactions", demonstrated an Umbra-based integration of a partial cognitive framework, SCREAM + SHERCA, with 3D simulated entities [Bernard, et al, 2007]. The 2006-2008 LDRD, "Enabling Immersive Simulation", produced several integrations, including: Trainable Automated Forces and Cognitive Foundry cognitive models with Umbra; and NPS's Delta3D with ABL [Abbott, et al, 2009].…”
Section: Sandia Embodied Agent Simulation Technologymentioning
confidence: 99%
“…Applying SHERCA for the conceptual and psychological model structure and SCREAM for the computational cognitive engine, [24] used runtime cognitive models to control the behavior of cognitive characters in a virtual 3D environment in a prototype training application emphasizing cultural awareness [22]. Standard embodied-agent simula-tion techniques implemented in Sandia's Umbra simulation framework [25] model the characters' ability to "perceive" their environment, other entities, and those entities' various attributes and actions.…”
Section: Related Sandia Cognitive Modeling Workmentioning
confidence: 99%
“…A. SHERCA SHERCA was designed to correspond to the theories and supporting research mentioned in Section III [24]. SHERCA allows for multiple cues, cognitive perceptions, goals, action intentions, etc., to concurrently have some degree of activation.…”
Section: Modeling Emotion In Virtual Teammatesmentioning
confidence: 99%
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