ACM SIGGRAPH 2013 Talks 2013
DOI: 10.1145/2504459.2504478
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Simulating fluids using a coupled voxel-particle data model

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Cited by 2 publications
(2 citation statements)
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“…Nielsen and Bridson [2016] propose a wide-branching tile tree of voxels for fluid simulation. Bailey et al [2013] sort particles to corresponding voxel blocks, similar to our "Hierarchical Particle Buckets" described in Section 6.1. Outside of simulation, Kazhdan et al [2006] and Agarwala [2007] used octrees for solving Poisson's equation for image stitching and mesh reconstruction, respectively.…”
Section: Hierarchical Sparse Grids In Graphicsmentioning
confidence: 99%
“…Nielsen and Bridson [2016] propose a wide-branching tile tree of voxels for fluid simulation. Bailey et al [2013] sort particles to corresponding voxel blocks, similar to our "Hierarchical Particle Buckets" described in Section 6.1. Outside of simulation, Kazhdan et al [2006] and Agarwala [2007] used octrees for solving Poisson's equation for image stitching and mesh reconstruction, respectively.…”
Section: Hierarchical Sparse Grids In Graphicsmentioning
confidence: 99%
“…Our tightly-coupled, voxel-particle data storage [Bailey 2013], uses the voxel index to order the particle data. This technique can be leveraged to pack and unpack the positional data into smaller storage that reduces memory usage, improves I/O bandwidth and occupies less disk space.…”
Section: Introductionmentioning
confidence: 99%