2008 Winter Simulation Conference 2008
DOI: 10.1109/wsc.2008.4736141
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Simulating culture: An experiment using a multi-user virtual environment

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Cited by 10 publications
(7 citation statements)
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“…A study showed that users who played the game were better able to identify fraudulent web sites compared to those, who read tutorials about phishing. Concerning cultural heritage and tourism there are two projects we want to mention here: Travel in Europe [4] and Second China [9], [14]. Travel in Europe (TiE) aims at implementing an innovative means to promote and divulge cultural heritage.…”
Section: A Educational Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…A study showed that users who played the game were better able to identify fraudulent web sites compared to those, who read tutorials about phishing. Concerning cultural heritage and tourism there are two projects we want to mention here: Travel in Europe [4] and Second China [9], [14]. Travel in Europe (TiE) aims at implementing an innovative means to promote and divulge cultural heritage.…”
Section: A Educational Gamesmentioning
confidence: 99%
“…In this paper we focus on the opportunities that Serious Games provide in the field of cultural awareness, cultural heritage and tourism. The term culture is usually associated with a life-world as well as a set of behavioral rules, forms of thinking and norms that emerge from human group interaction [9]. Cross cultural interaction is an important matter that requires the detailed understanding of the target culture.…”
Section: Introductionmentioning
confidence: 99%
“…OpenSimulator was chosen as the platform to construct our VEs because of the following reasons (Fishwick and Henderson 2008 ): OpenSimulator is an open-source platform, which allows users to create, customize, and access VEs. It supports real-time interactive three-dimensional (3D) applications to create vivid tourism experience for participants.…”
Section: Methodsmentioning
confidence: 99%
“…This is similar to Second Life, a 3D virtual world built by users portrayed as 'avatars' (SecondLife 2012) or Second China project (Fishwick et al 2008) that integrated modeling methodology, virtual environments, agent-directed simulation, and simulation-based learning. It is imminent that performance simulations, in future, will not be rendered as a step in building design-construction-maintenance process, rather will become pervasive, i.e., become the process itself.…”
Section: Interactive Multi-user Environment For Pervasive Simulationsmentioning
confidence: 99%