Proceedings of the Second International Symposium on Non-Photorealistic Animation and Rendering - NPAR '02 2002
DOI: 10.1145/508551.508553
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Simulating cartoon style animation

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Cited by 12 publications
(13 citation statements)
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“…The visual nature of speed-lines has also led to their application in motion summarization via reverse story-boarding [22] visualized using a mosaic constructed from the video frames. Chenney et al [12] presented the earliest work exploring automated deformation of objects to emphasize motion. This work introduced the 'squash and stretch' effect, scaling 3D objects along their trajectories and applying the inverse scale upon surface impact.…”
Section: Segmentation For Motion Stylizationmentioning
confidence: 99%
“…The visual nature of speed-lines has also led to their application in motion summarization via reverse story-boarding [22] visualized using a mosaic constructed from the video frames. Chenney et al [12] presented the earliest work exploring automated deformation of objects to emphasize motion. This work introduced the 'squash and stretch' effect, scaling 3D objects along their trajectories and applying the inverse scale upon surface impact.…”
Section: Segmentation For Motion Stylizationmentioning
confidence: 99%
“…Chenney et al 9 have presented a mixed dynamic and kinematic model for simulating cartoon style squashand-stretch motions in real time. They allow designer to easily specify particular styles of the motion.…”
Section: Related Workmentioning
confidence: 99%
“…A limited range of motion emphasis effects have been produced from three dimensional computer graphics models [5,6], by motion capturing cartoons [7], or interactively from drawings [8] and video [9]; see [10] for a wider review. Of greatest relevance to this paper is previous work by the authors addressing the production of both augmentation cues and deformation cues in real video [11].…”
Section: Introductionmentioning
confidence: 99%