2021
DOI: 10.31512/encitec.v11i3.40
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Simsustentabilidade

Abstract: Este artigo apresenta o jogo digital do tipo estratégia e simulação SimSustentabilidade, focado no ensino de questões ambientais e sustentabilidade. O jogo permite que estudantes apliquem estratégias para o desenvolvimento de uma sociedade econômica e ecologicamente viável através da construção de empresas, desenvolvimento de centros de pesquisa e gerenciamento de recursos financeiros e ambientais. O objetivo do jogo é criar um espaço para ciência cidadã e formação de alunos que saibam atuar transformando a so… Show more

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Cited by 2 publications
(4 citation statements)
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“…As regards the DER "Sustainability at Play" game, and as found in other studies (e.g., Chappin et al 2017;Jesus et al 2021;Leal et al 2022;Oliveira et al 2021;Vestena and Bem 2020), this particular game seems to meet its didactic and entertainment purposes. The validation of the game with the target audience through the data collection instrument allowed us to verify that its design is adequate for the defined objectives and that its gameplay is appreciated by the users (e.g., the children revealed to understand the game's objective and had positive feelings towards its gameplay).…”
Section: Discussionsupporting
confidence: 65%
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“…As regards the DER "Sustainability at Play" game, and as found in other studies (e.g., Chappin et al 2017;Jesus et al 2021;Leal et al 2022;Oliveira et al 2021;Vestena and Bem 2020), this particular game seems to meet its didactic and entertainment purposes. The validation of the game with the target audience through the data collection instrument allowed us to verify that its design is adequate for the defined objectives and that its gameplay is appreciated by the users (e.g., the children revealed to understand the game's objective and had positive feelings towards its gameplay).…”
Section: Discussionsupporting
confidence: 65%
“…In recent years, there has been a growing trend towards creating Digital Educational Resources (DER) for early years of schooling in the field of EduS. Digital games have emerged as a popular didactic strategy, providing students a playful and meaningful learning experience (Veronica and Calvano 2020;Chappin et al 2017;Jesus et al 2021;Leal et al 2022;Oliveira et al 2021;Sá et al 2013;Souza et al 2020;Vestena and Bem 2020). The following studies showcase digital games with educational purposes underlying sustainability themes.…”
Section: Introductionmentioning
confidence: 99%
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“…dentre outras. Além disso, a gamificação vem ganhando cada vez mais espaço em outras modalidades de educação, tais como: i) educação inclusiva (ROCHA; CORREIA.SANTOS, 2022;SILVA et al, 2022) e ii) formação de professores(JESUS;SILVA, 2022). Neste trabalho será apresentado jogos digitais voltados para o ensino de ciências da natureza e educação ambiental.2.1 GAMIFICAÇÃO NO CONTEXTO DO ENSINO DE CIÊNCIAS DA NATUREZA Matos e colaboradores (2022) promoveram uma conscientização ambiental por meio da abordagem química e ecológica do tema "Descarte incorreto de pilhas e baterias".…”
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