Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2014
DOI: 10.1145/2556288.2557021
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Simplifying orientation measurement for mobile audio augmented reality applications

Abstract: Audio augmented reality systems overlay the physical world with a virtual audio space. Today's smartphones provide enough processing power to create the impression of virtual sound sources being located in the real world. To achieve this, information about the user's location and orientation is necessary which requires additional hardware. In a real-world installation, however, we observed that instead of turning their head to localize sounds, users tend to turn their entire body. Therefore, we suggest to simp… Show more

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Cited by 17 publications
(14 citation statements)
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References 20 publications
(41 reference statements)
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“…Some participants reported the head-tracking condition to be easier to adapt to, although their recognition rate was lower than in the device-tracking condition. As analyzed in [3], most of the participants held the device and head aligned with their body in both conditions.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Some participants reported the head-tracking condition to be easier to adapt to, although their recognition rate was lower than in the device-tracking condition. As analyzed in [3], most of the participants held the device and head aligned with their body in both conditions.…”
Section: Resultsmentioning
confidence: 99%
“…Heller et al [3] conducted a navigation experiment comparing head tracking to device tracking. Results indicate that using device orientation does not dramatically influence the navigation performance nor the perceived presence.…”
Section: Related Workmentioning
confidence: 99%
“…AAR involves presenting users with context-specific audio information, often for highlighting local features within a museum or other place of public interest [23,24]. Research has found that the placement of a digital compass on the head, as opposed to other locations on the body, results in the best subjective ratings of realism in AAR situations [25], largely because ear-mounted compasses remain in fixed position to the eyes. For the same reason, ear-mounted compass information also offers important affordances for improving heading information within audio-based navigation applications.…”
Section: Compassmentioning
confidence: 99%
“…Unlike visual displays, audio guides allow for an unobtrusive user experience by not distracting the tourist's visual attention from the real world (see also [17]). In addition, audio can also be enriched to create immersive experiences including interactive multi-narrative soundscapes [42], 3D audio [6], or audio augmented reality [22].…”
Section: Introductionmentioning
confidence: 99%