Mathematics and Visualization
DOI: 10.1007/3-540-26808-1_19
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Simplification of Topologically Complex Assemblies

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Cited by 3 publications
(3 citation statements)
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“…An occlusion switch consists of two GPUs (graphics processing units) and each GPU is used to either compute an occlusion representation or cull away primitives not visible from the current viewpoint. Andujar et al [2003] presented a new simplification approach to combine appearance presentation and topology reduction by converting a 3D model to and from an intermediate octree representation.…”
Section: Triangular Mesh Simplificationmentioning
confidence: 99%
“…An occlusion switch consists of two GPUs (graphics processing units) and each GPU is used to either compute an occlusion representation or cull away primitives not visible from the current viewpoint. Andujar et al [2003] presented a new simplification approach to combine appearance presentation and topology reduction by converting a 3D model to and from an intermediate octree representation.…”
Section: Triangular Mesh Simplificationmentioning
confidence: 99%
“…The algorithm in [3] combines appearance preservation and topology reduction by converting 3D models to and from an intermediate octree representation. The input model is converted into an octree, and the final polygonal surface is then extracted from it.…”
Section: Discrete Geometric Models In Volume-based Geometric Simplifimentioning
confidence: 99%
“…Andújar et al [121] proposed a method to obtain different simplifications of the original model in number of elements and topology. In a following work [122] the simplification process preserves features and color using edge collapsing. Discretized Marching Cubes [52] is applied to preserve edges and vertices not previously aggregated.…”
Section: Multiresolution Modelsmentioning
confidence: 99%