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ACM SIGGRAPH 2013 Talks 2013
DOI: 10.1145/2504459.2504468
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Simplicial interpolation for animating the Hulk

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Cited by 3 publications
(2 citation statements)
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“…Interpolation generally involves a trade-off between smoothness and overshoot: linear interpolation is not smooth, but the function takes on its extreme values exactly at the datapoints; increasing smoothness typically causes the interpolated function to "overshoot" or travel beyond the range of the data. Because overshoot in high-dimensional functions is difficult to visualize and control, [23] introduced a variant of pose space deformation that uses simple linear interpolation on the data simplices. ( [126] may have also used this idea, though it is difficult to say from the one-page description).…”
Section: Linear Interpolationmentioning
confidence: 99%
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“…Interpolation generally involves a trade-off between smoothness and overshoot: linear interpolation is not smooth, but the function takes on its extreme values exactly at the datapoints; increasing smoothness typically causes the interpolated function to "overshoot" or travel beyond the range of the data. Because overshoot in high-dimensional functions is difficult to visualize and control, [23] introduced a variant of pose space deformation that uses simple linear interpolation on the data simplices. ( [126] may have also used this idea, though it is difficult to say from the one-page description).…”
Section: Linear Interpolationmentioning
confidence: 99%
“…Each "point" is a location in the pose space, with an associated geometric pose of the creature. Computational geometry libraries such as qdelaunay can be used for this purpose [23]. After the simplices are obtained, interpolation can be performed using the ddimensional generalization of barycentric interpolation.…”
Section: Linear Interpolationmentioning
confidence: 99%